I've been hard at work ever since the release of Chapter One, and I'm quite pleased to say that I have finished the second chapter. I'm going through final playtests tonight, and hopefully I should be able to submit it for download by the morning.
I really think that I have improved Check in almost every aspect since the first chapter; looking at other games on RMN really made me think about how awful the first chapter looked, and although it's events are important to the overall story, the game as a whole is a bit of a mess in some aspects. This may be me being too harsh, but sometimes being harsh is the best way of improving quality.
Either way, I plan on revisiting Chapter One and improving it to Chapter Two's standards after I release the second chapter. I don't think I'd feel right releasing a game split into chapters, with the first chapter looking considerably worse than the rest of them. That saying, I can't say that Chapter Two is the best game around, as for one, that's somewhat obnoxious, and two, only I have played it so far XD.
Either way, I'm hoping that everyone will enjoy the second chapter. I'm really happy with the good feedback I received for the first chapter (and I mean, REALLY happy, it's not often my work gets praised ^_^) and I'm hoping that the people who play chapter two will enjoy it just as much if not more than the first.
And now I'm not even sure where I'm going with this anymore. This blog post seems to have spiraled into a ramble, so with that, I'm just going to leave a link to Check: Chapter Two's page and let that be that!
Chapter-based format can be a lot of fun - it worked for The Way. I like how it lets you set goals in small increments...and the Chapter format allows you to experiment with game systems and fine-tune things.