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Has Some Unexpected Bite, But Nothing You Can Really Sink Your Teeth Into

  • kumada
  • 09/30/2012 02:30 AM
  • 3815 views
In Brief

According to the (semi-apologetic) explanation in the main menu, The Visitor is a game that was designed to fail. Conceived as part of a 'bad visual novels' contest, it uses borrowed footage from several classic horror movies to tell an alternate story: the tale of a frustrated, socially awkward Dracula and his reluctant fascination with a fangirl. Aside from the writing, none of The Visitor's assets are original, but somehow this is what gives it its charm. The recasting of iconic moments from iconic films in a new light takes skill, and the atmospheric piano-and-organ soundtrack does a wonderful job of supporting the grainy black-and-white visuals. This may not be the kind of game that everyone would enjoy, but if you're willing to forgo flashy battle systems and complex mechanics for an interesting (and exceptionally dark, when it's not giving you mood-whiplash) spin on the 1931 version of Dracula, you may enjoy giving The Visitor a try.

In Depth

I'll level with you. I'm chomping at the bit to discuss the writing in The Visitor, and so I'm going to be brief with the soundtrack and visuals. They both feel very appropriate, complement each other well, and flow with ease. I never felt like I was being jerked back and forth between scenes in The Visitor, and I never felt like the music was intruding on my enjoyment of a scene. Unfortunately, there is a bit of 'voice acting' (a sound clip ripped from the classic movie) that shows up to mar a scene with its suddenness, but the overall audio/visual impression I got from The Visitor was immersive and wonderful. Now, let's talk writing.

Ookami has an obvious knack for the mechanics of telling a story. She builds characters clearly, and she sets up situations that force them to interact. Most of the writing in The Visitor is dialog, and it flows appropriately. There are little narrative interruptions every so often that feel out of place--mostly because they're tiny islands of third-person past omniscient in a sea of first-person present limited--but they're not technically wrong, just a little weird to read in this format.

Where The Visitor falters is actually in the early characterizations of its cast. The roles that they play are all excellent, and appropriate for the plot. There's the exasperated, straight-laced vampire still coming to grips with his undead nature (who turns into a dominating sociopath.) There's his well-meaning-if-eccentric family of salty old uncles, delinquent cousins, and one lunatic with a pipe organ conspiring to drive the vampire crazy (who are also horrifying killers, by the way.) There's the titular Visitor--a young woman who finds herself fascinated with him--and there's also her family and friends, the complication in their romance (who end up being objectively the most sympathetic characters in the story.) Unfortunately, while the execution of each of these roles is generally consistent, they are hugely different from the wacky Transylvanian fun-times that the game page seems to suggest. For a story that starts off looking like something by Terry Pratchett, by the end of the second chapter it more closely resembles Vampire: the Masquerade.

The vampire--Count Bela Blasko--is a perfect example of this sudden shift in tone. He starts out likeable enough. His living situation is obviously not ideal, but he puts up with it well, and he's nice enough to the young lady that drops by his house. He shows her his garden, talks about his family, and very indirectly hints to the reader that he might be lonely. Obviously charmed, the lady (Helen) invites him to a party at her place, not knowing that when he arrives he's going to spontaneously turn into an arrogant prick. Once there, Bela wastes no time in being rude to Helen's family. Inexplicably, they take it in stride. Their tolerance is helped along by the timely arrival of Helen's friend David Manners and his actually insane boyfriend Dwight Frye, who do their best to be bigger jerks than Bela, and nearly succeed. The fact that Dwight is possibly only insane because Bela is an amoral vampire who sometimes breaks people's minds is an interesting bit of darkness, but only serves to further confuse the tone of the story. What could have been comedy turns into weirdness when both Dwight and David make passes at Bela, are both shot down, and then Bela punches Dwight out (with the full compliance of Helen's family) for begging for sex. The end result of the scene is that the hero of the piece comes off looking like the villain, the villains end up looking like strawmen, and the love interest appears to be interested in the vampire only because it's her job to be.

This illustrates the second major problem with the writing in The Visitor. Characters occasionally seem to forget who they are in service of the (allegedly central) romance plot. This isn't so much a problem in genres like erotica, where the core content is the action and the characters' personalities and motivations are just a way of adding spice to that action, but The Visitor is PG-13 at best. It spends an awful lot of time skirting the subject of sex (condoms are discussed, as is performance enhancement medication,) but never commits to going all the way. Nonetheless, its characters--in their various ways--all rally behind pushing the romance between Helen and Bela to its logical conclusion with such enthusiasm during the early chapters that it sometimes feels like the only thing any of them care about is whether Bela finally gets any, and the core romance of the story is less satisfying for all of the narrative pushing.

The quality of writing does improve as the story continues, and after a sharp dip during chapter two, it rallies and makes a valiant recovery for chapter three. Bela suddenly has time to talk with his family, and backstories develop. Bits of vampire lore are dismissed or expanded on, giving the setting its own surprisingly robust mythos. Side-plots are revealed and incorporated into the central storyline, and everything becomes a little more engaging. However, the price of this is just how dark the plot becomes. By the time chapter three was done, I didn't feel like I was clicking through light-hearted entertainment anymore. I felt legitimately sorry for the antagonists, and was hoping that Bela would somehow catch a stake by the end.

He doesn't. At least, not in the ending I got. There are a few branch points in the narrative, all of which revolve around indulging in or abstaining from Bela's vampirey hunger--for the most part. There is also an excellent section of chapter three in which the challenge is actually how to deal with several intruders in Bela's castle before embarking on a date, but it appears not to influence the main plot. In the case of my ending (a supposedly happy one where Helen turns out to be a Bram Stoker memorabilia collector and agrees to marry a man she's only just started dating,) it felt rushed and anti-climactic, throwing out pages of solid world-building for a sappy happily ever after. There was no real feeling of a final confrontation to give it any punch, and so the lasting impression that The Visitor left me with was of a story that--while well-written--didn't really know where it was going, and ultimately suffered for it.

Writing Nitpicks

"The regular coach not going to fall apart. I just had the damned thing maintenanced." Missing an 'is'

"Oops my bad." Missing a comma

"If we reach an empass of any kind," impasse

"making it that much more difficult for some idiot Stoker fan to put a steak through my heart while I'm out" stake

"Might I remind you that re-growing an organ--especially the heart--hurts like loving hell?" 'loving' sounds really odd in this context, and makes Bela sound like an SA goon.

"Crap! I supposed to call her, wasn't I?" Missing a 'was'

Posts

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Enjoyable read.
Still an enjoyable game, of course :)
Thank you for this extremely fine review! You outlined the weaknesses and strengths beautifully, and in such a way that I can actually use the advice to improve on my newer works.

By the way...
-- Moral of the game's story:
No matter how nice a neighbor they are, pissing off a Monster is always a Bad Idea. :)
Thanks. I'm glad I was able to help. I always wince a little when I'm writing a review as picky as this one, and honestly I probably shouldn't have thrown so many stones from this glass house of mine. My NaNo project has been wandering all over the place in terms of tone, so I understand how that can happen.
author=kumada
Thanks. I'm glad I was able to help. I always wince a little when I'm writing a review as picky as this one...

Some people just can't handle criticism. They only want to hear what they did right, not where they made mistakes. Unfortunately, if you don't know what you did wrong, you Can't Fix It.

Your critique gave me a very nice mix of what I did right as well as what could have used improvement. You weren't rude, mean, or condescending, but you didn't pull any punches either. As far as I'm concerned, your critique was written to help me improve as a game-maker, and I appreciate that!

However, I did get the impression that you really, really didn't like the romance element in the story. LOL!

By the way, I've already fixed the spelling errors you mentioned and re-uploaded the game. :)

author=kumada
...honestly I probably shouldn't have thrown so many stones from this glass house of mine. My NaNo project has been wandering all over the place in terms of tone, so I understand how that can happen.

While crafting my game, I play a movie soundtrack on my headphones: ONE movie soundtrack, or the album I've chosen for my game music. This helps me keep the tonal focus from wandering. I also work from a completed outline, so I always know where the story is supposed to end.

If you know where you're going to end, it's far more difficult to get lost in the middle. :)
I almost always outline anything I'm doing long-form. This NaNo is the exception. A friend told me that I shouldn't try and outline it because it might make me lose interest with the story, and I listened. Lesson learned.

As for the romance in The Visitor, you're right in that I didn't like it, but that dislike was totally conditional. Usually I love romantic arcs in games. I'm a huge fan of titles like Fire Emblem, but also stuff like the latest Prince of Persia (which was basically a courtship with platforming elements,) Odyssey to the West, and Catherine. My problem with Bela's romance was that it didn't really feel substantial. It was clear from the get-go that he and the young lady wanted to dance the horizontal tango at the soonest possible juncture, and so most of the forces acting against that felt a little artificial. It felt like there was little internal conflict to overcome.

Strangely enough, I would've had no problem at all with this relationship if The Visitor had been smut. That's how characters typically behave in the pornoverse, after all. Their primary motivation is to get laid, and everything else is sort of fluff to give the sex extra payoff. Throw together high-gothic vampirey world-building with a steamy plot, and you basically get nine out of ten current supernatural bestsellers. No problems there.
author=kumada
I almost always outline anything I'm doing long-form. This NaNo is the exception. A friend told me that I shouldn't try and outline it because it might make me lose interest with the story, and I listened. Lesson learned.

Correct. Don't ever listen to people who tell you Not to outline. Especially when they're your direct competition.

author=kumada
As for the romance in The Visitor, you're right in that I didn't like it, but that dislike was totally conditional. Usually I love romantic arcs in games. I'm a huge fan of titles like Fire Emblem, but also stuff like the latest Prince of Persia (which was basically a courtship with platforming elements,) Odyssey to the West, and Catherine.

Uh... I wasn't trying to put in a romantic ARC, I was trying to write a Romance -- where the progressing Relationship was the focus of the game. Guess I failed... Sigh...

author=kumada
My problem with Bela's romance was that it didn't really feel substantial. It was clear from the get-go that he and the young lady wanted to dance the horizontal tango at the soonest possible juncture, and so most of the forces acting against that felt a little artificial. It felt like there was little internal conflict to overcome.

Hmm... You are right, I didn't put in much internal conflict, but then I generally don't in my romances. I really hate writing Angsty (whiny) romance. (I won't even do it for my publishers -- and those are romances.)

The real problem was, I just didn't have the Time to do it properly. I only had 30 days to make the whole thing -- find and make all the graphics and write all the code. As it is, this game's story text is 20,000 words. (That's twenty-thousand, and that's not including the code text.)

author=kumada
Strangely enough, I would've had no problem at all with this relationship if The Visitor had been smut. That's how characters typically behave in the porn-o-verse, after all. Their primary motivation is to get laid, and everything else is sort of fluff to give the sex extra payoff. Throw together high-gothic vampirey world-building with a steamy plot, and you basically get nine out of ten current supernatural bestsellers. No problems there.

ROFLMAO! They wouldn't let me do smut! It had to be PG13 for the competition.

Also, where would I get the Images for smut scenes? Sure I could have photo-manipulated something, but the results would not have been...tidy. (Not to mention that every Bela Lugosi fan out there would have been out to to sue me for defamation of character. NO THANK YOU.)

Anyway...!
-- In short, I should stick to writing smut, ne? ;)
Whoah. Hold up. Do not stick to writing smut. I mean, not unless you want to. I'm never going to tell someone to stay in their genre, because then no one would ever grow as a writer. :p

Smut does seem to be what you've practiced the most, so why not simply use those strengths when you're trying something else? If your characters really want to shack up, let them, and just do a fade-to-black if you're trying to hold to a PG-13 rating. That way your characters get what they want, you don't have to spend so much effort trying to keep them apart, and no unsuspecting fan has to see the sturdier elements of Lugosi's anatomy.

As for internal conflict, it doesn't really have to be angst. As long as it's internal to the relationship, it can be any number of things. Rivalry, mistrust, need to prove something, cultural differences, clashing codes of ethics, etc. It's still totally possible to have a fiery, passionate character romance going on with any of these things in play, and they add an extra dynamic to that relationship. It only turns into angst when your characters get so bogged down in it that they despair of ever fighting through it. Keep your characters hopeful or give them other goals. They'll be okay.

I do realize that I spent most of my review talking only about the writing. That's usually the part of a game that I feel the most capable discussing, not having a background in the visual arts or programming. The level of polish that went into the Visitor was pretty incredible for a one-month competition, and the re-cutting of classic horror scenes into a different storyline was an awesome idea. Unfortunately, I couldn't get my brain to come up with anything more on the subject than "that looks pretty", so I stayed kinda quiet about it.
author=kumada
Whoah. Hold up. Do not stick to writing smut.

^
I could not possibly use enough qualifiers with that sentence. :p

It should read something like "do not stick only to writing smut unless that is a thing you want to do, which would also be okay." No smut-judgement intended.
author=kumada
I could not possibly use enough qualifiers with that sentence. :p It should read something like "do not stick only to writing smut unless that is a thing you want to do, which would also be okay." No smut-judgement intended.

ROFLMAO!
-- It's quite okay, I understood what you were getting at. You were saying I shouldn't limit myself to smut if that's not what I feel like writing. :)

My biggest problem with game writing is figuring out how to deal with scenes (sex scenes, fight scenes, and even simple kissing scenes,) that I don't have the specific graphics to illustrate. I'm betting that this is a rather common problem for those of us strong in writing, but weak in art -- and cash flow.
I know what you mean, and it's actually the reason why I haven't taken a crack at making a game here. I can write, but my art and coding skills are poor.

I think the best advice I could give here would be not to rely too heavily on the visuals when you're working on a project. If you have characters that need to kiss, you only really need to show the backdrop, not the action. You can paint just as powerful a picture with words as with visuals. As long as the ballroom/dank cave/gondola/back of a flying dragon where the kiss is taking place is clearly visible, you don't necessarily need to cut to a shot of your characters making out if you can describe it well enough.

I think I'd give the opposite advice for someone who's primarily an artist--i.e. use visuals wherever you can, and use the writing to support those visuals--but amateur game design seems to be all about playing to your strengths as a designer, and trying to use them to cover over any weaknesses.
author=kumada
I think the best advice I could give here would be not to rely too heavily on the visuals when you're working on a project.


That's pretty much what I've been doing.
-- I'm very good at photo-manipulation, so backgrounds aren't a problem. However, finding action images that look like my characters is damned near impossible. Forget multiple expressions. I have to rely on text to carry my action scenes.
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