Hello, time for Map Contest #2, that's right #2! the rules are still the same, so lets just get right to it!
This time around, were going indoors.. into the world of dungeons! Perhaps some of our maps will open new concepts on how to go about making them, just maybe?
The goal is to capture the inner setting of a dungeon! However this does not have to follow the "traditional" rules of rpg dungeons, use your imagination. The only limit the word dungeon has is.. Its bare definition which I will provide for you right here. Don't worry, I'm not going to stop you from being a part of this because you didn't follow it by the letter..
"A dark, often underground chamber or cell used to confine prisoners."
So this dungeon can be man made, naturally made, have a town inside, as long as you get the concept that it is a dungeon.
The Sky Prison
Notes from the Creator:
- The dungeon is typically setup for the player to reach the bottom. Your goal is to NOT simply pass through, but to collect all 5 treasure chests, hidden within the dungeon’s first floor.
- This dungeon was created for the mapping contest. However, the map itself is used in the Santoo Rinba setting. Many natural scripts, facesets, and general stats apply to this demo- as they would in demo 1.0
The Sky Prison is an ancient dungeon created to imprison artificial angels.
These humanoid angels were created in the old times to serve their masters in combat.
Unfortunately, the angels would disobey their creators- to the point of rebellion. For this, the angels were imprisoned in the eastern skyscraper.
In Their rest, they wait for release to finally see the sea again… or go crazy in the long term.
In a far off future an abandoned underground prison is being searched for clues of its downfall. Plagued with a mysterious illness that took the lives of over 90% of the staff and prisoners alike. Since the facility was left in a hurry none of the bodies besides a few were ever recovered. Making the prison a burial ground for all those who perished there.
This is the brig of the SS Totalitarian, a naval vessel used to transport dangerous prisoners to the Iron Bay Detention Facility, a maximum-security prison. In Iniquity & Vindication, having snuck onboard this ship, you must rescue a teammate from the brig and escape together on a lifeboat before he is permanently incarcerated in Iron Bay, from which no one has ever escaped.
In an old, abandoned castle, Prince Duncan searches for a shield that is rumored to protect it's wielder from any harm. During his search, he falls trough a hidden trap door, which leads to a dungeon. The player's job is to get him out.
It took me a while, but when I started to think on the lines of mapping a literal dungeon, I could only think of one thing: Dark Castle's "Trouble 3" stage. Granted, Dark Castle is a 2D platformer, but I figured it was my best angle.
In Enrasil's Prison players take on the role of Gil, a historian from the city of Aven who has dedicated his life to looking for a way to undo the harm caused by the Arasithian Empire. Now, with the world mere moments away from destruction, Gil must find his way through a frozen and long-forgotten dungeon in order to free Enrasil. Just who or what Enrasil is, why it was imprisoned, and how it can save the world are mysteries it is up to players to uncover along the way.
Although Enrasil's Prison was made for this mapping contest, it is technically a full-fledged game. Players can reach the end after solving three puzzles, but there are many more puzzles hidden along the way which must be solved in order to see the 'true ending'. Storytelling in Enrasil's Prison is heavily influenced by La Mulana and Dark Souls as puzzles and flavor text are the primary ways through which players will learn about the setting and characters. Graphically, Enrasil's Prison mainly sticks to RTP assets, but puzzles frequently create environmental changes and the music comes from a variety of sources.
Somewhere around the 1980. A underground prison, abandoned for many years after a riot. Nobody set a foot inside, until today.
This is a dungeon where the cult still seek the unknowable.
Has some nice effects.
Stonehold 'Storyline' Background:
Stonehold is a prison established to house some of the worlds craziest and most fearsome villains. Tucked deep inside the Howling Caverns, Stonehold has no need for cells or bars. The prisoners are send across the Howling Crevasse, named for the sound the wind makes as it moves through the deep underground canyon. Once on the other side prisoners are left to fend for themselves, having supplies dropped off only once every few months.
Stonehold itself is a guard station, ran by Warden Greenfeller. Considered to be more of a small village; the guards at Stonehold serve a term of 5 years, during which they are not allowed to leave the Howling Caverns. Many kingdoms send guards here to be trained...or punished.
Current 'Storyline' Background:
Ralph the ambassador between Stonehold and the outside world has not been heard from for almost two weeks. A brave explorer has volunteered to enter the Howling Caverns, locate Stonehold...and perhaps even cross the Howling Crevasse.
All in the name of Judgement!
Go forth friends, play, interact, explore, think and consider...
then pound the gavel of judgment upon this map...and make it *bleed!
*Map does not really bleed.
After finally taking over the Mushroom Kingdom, Bowser throws everyone in jail(excpet for Peach which by then doesn't even know of this take-over), including (whatever character the player picks). (whatever character the player picks), realizing that Bowser didn't lock the doors, and all the Toads are too scared too fight Bowser, the player decides to do it himself.
Hidden Palace:First shown in Sonic and Knuckles, and originally going to be in Sonic 2, the Hidden Palace here is a sanctuary of evil, and exists where the villain who owns it, wants it to exist. The Toads don't explain this because they aren't evil, so they wouldn't know about that. Bowser wanted the palace to be in the Mushroom Kingdom, and so it was.