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Hello, time for Map Contest #2, that's right #2! the rules are still the same, so lets just get right to it!

This time around, were going indoors.. into the world of dungeons! Perhaps some of our maps will open new concepts on how to go about making them, just maybe?


The goal is to capture the inner setting of a dungeon! However this does not have to follow the "traditional" rules of rpg dungeons, use your imagination. The only limit the word dungeon has is.. Its bare definition which I will provide for you right here. Don't worry, I'm not going to stop you from being a part of this because you didn't follow it by the letter..

"A dark, often underground chamber or cell used to confine prisoners."

So this dungeon can be man made, naturally made, have a town inside, as long as you get the concept that it is a dungeon.


Clareain_Christopher


The Sky Prison

Notes from the Creator:
- The dungeon is typically setup for the player to reach the bottom. Your goal is to NOT simply pass through, but to collect all 5 treasure chests, hidden within the dungeon’s first floor.
- This dungeon was created for the mapping contest. However, the map itself is used in the Santoo Rinba setting. Many natural scripts, facesets, and general stats apply to this demo- as they would in demo 1.0

The Sky Prison is an ancient dungeon created to imprison artificial angels.
These humanoid angels were created in the old times to serve their masters in combat.
Unfortunately, the angels would disobey their creators- to the point of rebellion. For this, the angels were imprisoned in the eastern skyscraper.
In Their rest, they wait for release to finally see the sea again… or go crazy in the long term.

InfectionFiles



In a far off future an abandoned underground prison is being searched for clues of its downfall. Plagued with a mysterious illness that took the lives of over 90% of the staff and prisoners alike. Since the facility was left in a hurry none of the bodies besides a few were ever recovered. Making the prison a burial ground for all those who perished there.

LockeZ


This is the brig of the SS Totalitarian, a naval vessel used to transport dangerous prisoners to the Iron Bay Detention Facility, a maximum-security prison. In Iniquity & Vindication, having snuck onboard this ship, you must rescue a teammate from the brig and escape together on a lifeboat before he is permanently incarcerated in Iron Bay, from which no one has ever escaped.

Marrend



In an old, abandoned castle, Prince Duncan searches for a shield that is rumored to protect it's wielder from any harm. During his search, he falls trough a hidden trap door, which leads to a dungeon. The player's job is to get him out.

Marrends Notes:
It took me a while, but when I started to think on the lines of mapping a literal dungeon, I could only think of one thing: Dark Castle's "Trouble 3" stage. Granted, Dark Castle is a 2D platformer, but I figured it was my best angle.

Seeric


In Enrasil's Prison players take on the role of Gil, a historian from the city of Aven who has dedicated his life to looking for a way to undo the harm caused by the Arasithian Empire. Now, with the world mere moments away from destruction, Gil must find his way through a frozen and long-forgotten dungeon in order to free Enrasil. Just who or what Enrasil is, why it was imprisoned, and how it can save the world are mysteries it is up to players to uncover along the way.

Although Enrasil's Prison was made for this mapping contest, it is technically a full-fledged game. Players can reach the end after solving three puzzles, but there are many more puzzles hidden along the way which must be solved in order to see the 'true ending'. Storytelling in Enrasil's Prison is heavily influenced by La Mulana and Dark Souls as puzzles and flavor text are the primary ways through which players will learn about the setting and characters. Graphically, Enrasil's Prison mainly sticks to RTP assets, but puzzles frequently create environmental changes and the music comes from a variety of sources.

SnowOwl


Somewhere around the 1980. A underground prison, abandoned for many years after a riot. Nobody set a foot inside, until today.

NOACCEPTANCE



This is a dungeon where the cult still seek the unknowable.

Kazesui



Has some nice effects.

giaks


Stonehold 'Storyline' Background:

Stonehold is a prison established to house some of the worlds craziest and most fearsome villains. Tucked deep inside the Howling Caverns, Stonehold has no need for cells or bars. The prisoners are send across the Howling Crevasse, named for the sound the wind makes as it moves through the deep underground canyon. Once on the other side prisoners are left to fend for themselves, having supplies dropped off only once every few months.

Stonehold itself is a guard station, ran by Warden Greenfeller. Considered to be more of a small village; the guards at Stonehold serve a term of 5 years, during which they are not allowed to leave the Howling Caverns. Many kingdoms send guards here to be trained...or punished.

Current 'Storyline' Background:

Ralph the ambassador between Stonehold and the outside world has not been heard from for almost two weeks. A brave explorer has volunteered to enter the Howling Caverns, locate Stonehold...and perhaps even cross the Howling Crevasse.

All in the name of Judgement!

Go forth friends, play, interact, explore, think and consider...
then pound the gavel of judgment upon this map...and make it *bleed!

*Map does not really bleed.

pyrodoom


After finally taking over the Mushroom Kingdom, Bowser throws everyone in jail(excpet for Peach which by then doesn't even know of this take-over), including (whatever character the player picks). (whatever character the player picks), realizing that Bowser didn't lock the doors, and all the Toads are too scared too fight Bowser, the player decides to do it himself.

Hidden Palace:First shown in Sonic and Knuckles, and originally going to be in Sonic 2, the Hidden Palace here is a sanctuary of evil, and exists where the villain who owns it, wants it to exist. The Toads don't explain this because they aren't evil, so they wouldn't know about that. Bowser wanted the palace to be in the Mushroom Kingdom, and so it was.

Latest Blog

Congratulations InfectionFiles



Congratulation are in order. InfectionFiles has become the new reigning champion of all things mapping! Lets give it up for IF!!

Next time this contest is going to be bigger, better and more bad ass! You'll see, you'll ALL see ;)

Posts

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This is gonna be good :)
Tau
Looking Back
2804
Once the download isn't pending guys, post your votes here. Good luck to everyone!
I love the setup, good job Tau! Thanks for making it nice. :)
NOACCEPTANCE772
And the ability to summon the "Office Whores" to deal damage to the enemies.
575
Lool!
Thanks tau for this!
Harmony.dll is missing from InfectionFiles' entry (just copy/paste one from another project and it solves the issue). Also, "Infectious" Files is spelled.

RGSS102E.dll is missing from LockeZ's, SnowOwl's and MasterHen's entries.

"RGSS-RTP Standard not found" in SnowOwl's and MasterHen's entries. I can't play these entries.

I'll vote in this post later.
Oops! I don't think I ever made the project folder itself a standalone, sorry about that guys!

Also, not sure how others feel, but where do we stand on MasterHen's entry?
@Avee
Here's a copy of my map with all the .dll's and no need for the RTP. Didn't really think of that.
SnowOwl Entry
My vote goes to: Clareain_Christopher - The Sky Prison
The top score of - 38/54
Tau
Looking Back
2804
author=InfectionFiles
Also, not sure how others feel, but where do we stand on MasterHen's entry?

Just ignore it.
Marrend
The Armageddon deals -6400 damage.
7458
I downloaded this a while ago, but I should be actually looking at these soon enough.

Side-note: My entry is not a stand-alone at all. You'll need the VX Ace RTP. There goes my pyro-pyrodoom vote! If you don't already have it, you should be able to get it here. Sorry for the inconvenience!

I don't expect votes for my entry, but I could be surprised.
Jude
User Title
1268
I only get about 10 FPS from Seeric's. For comparison, ClarChris's also uses VX Ace for his entry but has no framerate issues, nor does Marrend's.

http://i.imgur.com/sPDB9.png
Marrend
The Armageddon deals -6400 damage.
7458
InfectionFiles, I just played your map. I'm not going to say anything about it just yet, but I've only been able to do something with four of the cells. I can't seem to find anything else to do. I figure I must be missing something, but I can't figure out what. I dunno, maybe it's just late at night, and I'm getting tired.
author=Jude
I only get about 10 FPS from Seeric's. For comparison, ClarChris's also uses VX Ace for his entry but has no framerate issues, nor does Marrend's.

It's probably because I was learning VX Ace (and RPG Maker in general) as I went and it's a fairly big map with nearly 700 events where everything could have probably been done with roughly half that number (I also made the mistake of starting from the bottom of the map instead of the top so by the time I realized I had a ton of extra space I had already made quite a bit of stuff and resizing the map would have deleted it). Looking back on it, setting warp runes as 'stepping' was a mistake since it looks nicer than if they're not animated, but there are quite a few of them and everything's on one map. Oh well, I entered this contest in order to motivate myself to make an actual game instead of just messing around with RPG Maker from time to time so it was an enjoyable learning experience and I'm still happy with the result even though I simultaneously want to go back and fix/change/tweak nearly everything about it.

EDIT: Nevermind, I just tried getting rid of the vast majority of the stepping animations on my end and it didn't help the framerate at all. It's obviously too late to change the contest entry version, but if anyone with more experience with using RPG Maker has any ideas on what could be the cause of the lag I would greatly appreciate it.
author=Marrend
InfectionFiles, I just played your map. I'm not going to say anything about it just yet, but I've only been able to do something with four of the cells. I can't seem to find anything else to do. I figure I must be missing something, but I can't figure out what. I dunno, maybe it's just late at night, and I'm getting tired.
haha, no sorry, that's all there is to it.
I didn't go out and make a full fledged dungeon or anything. Just a single small room map.

I guess I should have added more, but I knew battles and item equipping wasn't all that important. Tried for the general feel of the map instead.
I'm gonna vote for Kaz's map, I like the classic RTP feel(with some nice effects).

Sorry for the double post!
LockeZ
The Z is for Znderson; RMN's resident antagonator
1686
author=Avee
Harmony.dll is missing from InfectionFiles' entry (just copy/paste one from another project and it solves the issue). Also, "Infectious" Files is spelled.

RGSS102E.dll is missing from LockeZ's, SnowOwl's and MasterHen's entries.

"RGSS-RTP Standard not found" in SnowOwl's and MasterHen's entries. I can't play these entries.


The .dll file problems exist because the games are all in .zip files, instead of being installed properly. The missing RTP problems are because those two people made their games require RTP.

Since Tau deleted the rules for some reason (!?), I'm not really sure if this is his fault or the entrants' faults. But I'm one of the entrants, so I'm blaming Tau!

I'm going to fix the main download so that everyone's games are playable, though.
It was tough for me to vote.

Some maps were a little rough around the edges but had good bones, background stories and interactivity. Then you have maps with impressive visuals but felt static with not much to explore.

Because of this I voted for the Sky Prison map by Clareain_Christopher for a balanced mix of visuals and gameplay/exploration.

Honorable mentions to Kazesui for interesting dungeon design and swag effects. (What's the Dragon Claw for?)

Props to Tau.
LockeZ
The Z is for Znderson; RMN's resident antagonator
1686
Well, you're not allowed to consider the interactivity, background stories or gameplay in your votes, except to the extent that it visually affects the map itself (such as passability errors or movable objects).

Tau stated in the rules (which he deleted!?) that the contest is purely for the mapping, and that although entrants can add non-aesthetic elements, they will not affect the judging. So, please only consider the mapping in your vote. This is a mapping contest.
Ah I wasn't aware of the rules. Still, my vote remains unchanged.
Yeah, that's where I was iffy on too. I didn't want to add all that because it's distracting from the mapping, which is the main deal.
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