Randomly-generated maps, tons of mystical loot, and innumerable things that want to kill you--this is what made Ragnarok one of the great graphical Roguelikes of its day. At every Turn there lurked mortal danger, and a good chance for the unprepared hero to die in obscurity. Most adventures quickly turned to misadventure, as the gods certainly didn't favor you--but to those who persevered, Ragnarok would reveal a world full of surprises and imagination.
This same spirit inhabits Mortals of Midgard, a C#/XNA Studio project for Windows that was started in late March 2012. Currently in its early stages, the game will become, I hope, as enchanting as the original (maybe even more so).
Core Game Features (current or future):
I'm actively seeking help for this project, so if you can be of assistance in pixel drawing, coding, sound design, or other ways, please let me know!
Here's a little trailer I put together, featuring a more recent build of the game:
This same spirit inhabits Mortals of Midgard, a C#/XNA Studio project for Windows that was started in late March 2012. Currently in its early stages, the game will become, I hope, as enchanting as the original (maybe even more so).
Core Game Features (current or future):
- Explore the Norse realms in each branch of the Tree of Life, Yggdrasil, and unravel the mystery of your new life after Ragnarok
- Play as a Viking, Medicine Man/Woman, Survivalist, Scholar, Conjurer, or Blacksmith
- Gain levels toward mastering your class, then switch to another
- Discover the properties of a hundred different items by interacting with them in many ways--Throwing, Eating, Wearing, Zapping, Mixing and more
I'm actively seeking help for this project, so if you can be of assistance in pixel drawing, coding, sound design, or other ways, please let me know!
Here's a little trailer I put together, featuring a more recent build of the game:
Latest Blog
Version 0.2.2, plus other Developments
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- Production
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