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Randomly-generated maps, tons of mystical loot, and innumerable things that want to kill you--this is what made Ragnarok one of the great graphical Roguelikes of its day. At every Turn there lurked mortal danger, and a good chance for the unprepared hero to die in obscurity. Most adventures quickly turned to misadventure, as the gods certainly didn't favor you--but to those who persevered, Ragnarok would reveal a world full of surprises and imagination.

This same spirit inhabits Mortals of Midgard, a C#/XNA Studio project for Windows that was started in late March 2012. Currently in its early stages, the game will become, I hope, as enchanting as the original (maybe even more so).

Core Game Features (current or future):
  • Explore the Norse realms in each branch of the Tree of Life, Yggdrasil, and unravel the mystery of your new life after Ragnarok
  • Play as a Viking, Medicine Man/Woman, Survivalist, Scholar, Conjurer, or Blacksmith
  • Gain levels toward mastering your class, then switch to another
  • Discover the properties of a hundred different items by interacting with them in many ways--Throwing, Eating, Wearing, Zapping, Mixing and more


I'm actively seeking help for this project, so if you can be of assistance in pixel drawing, coding, sound design, or other ways, please let me know!

You can see the first video of the game in action (with my ever-informative running commentary) below.

Latest Blog

A Little Love for the Ladies

I finally got down to drawing another female sprite, this time for the Survivalist class:



That second frame will have to change to, uh, y'know, animate. =P It's a big departure from her male counterpart, and I'd agree that she looks pretty weird, but I like it (read: I'm sick of fussing over it) :) I'd like to avoid having all the womenfolk be cheap edits of the men, anyway.

In other news, that smearing problem with the scrolling overlays is almost completely gone. Maybe if I get a tester/debugger on the scene one day, they'll figure out just where my logic is off...
Also, the inventory, log, and map subscreens will now scroll when their contents exceed the height of the screen. Lookin' more like a real game every day here, folks.
  • Production
  • problemgamerkt
  • Custom
  • Adventure RPG
  • 08/14/2012 04:32 PM
  • 03/17/2013 07:38 AM
  • 02/28/2013
  • 3491
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Posts

Pages: 1
author=synbi
I'm looking forward to this! The original Ragnarok was about the only roguelike I could ever stand - it was a great game. There was such a variety of ways the enemies could kill you and also alter the terrain and everything. It's a huge task to attempt to redo/remake it, hope it'll start working out well.


Yay! Awesome, thank you for the encouragement. :D It's true, it's going to be a huuuge undertaking, so I just have to bite off a little chunk every day... and maybe it'll get somewhere. For now, it's not going so bad at all.
I'm looking forward to this! The original Ragnarok was about the only roguelike I could ever stand - it was a great game. There was such a variety of ways the enemies could kill you and also alter the terrain and everything. It's a huge task to attempt to redo/remake it, hope it'll start working out well.
author=Marrend
From these screens, I'm thinking "strength" might be better suited as "stamina". While "strength" can mean the same thing as "stamina", there might be a little bit of confusion. It's up to you, of course.


Yeah, you're right... Strength is usually the base for an Attack rating. The thing with Strength in the original game, was that it could be altered depending on various things (like what you ate, if an enemy weakens you, if you polymorph yourself into a stronger lifeform, etc.), and it pertained to your total carrying capacity, as well. So having it visible at all times may be useful, or not, but.. I'll think about it :D
author=sbester
Woohoo, it's up! Looks even better than you described!

It actually kinda reminds me of Avernum but with bigger designs. I LOVED Avernum! I also got more pissed at it than any other game ever. But that didn't stop me from sinking 75+ hours into beating it :P
=D Yeah, my sprites are a bit huge lol. I wanted it that way. Thank you :D

Avernum was the one you were trying to think of the other day? I will check it out! I must have put at LEAST that much time into the original Ragnarok, myself. Man, that game could really goad you on :) Ahh, Roguelikes.
Marrend
The Armageddon deals -6400 damage.
7357
From these screens, I'm thinking "strength" might be better suited as "stamina". While "strength" can mean the same thing as "stamina", there might be a little bit of confusion. It's up to you, of course.
Woohoo, it's up! Looks even better than you described!

It actually kinda reminds me of Avernum but with bigger designs. I LOVED Avernum! I also got more pissed at it than any other game ever. But that didn't stop me from sinking 75+ hours into beating it :P
Pages: 1