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Do you know, the definition of insanity?

  • Tau
  • 01/28/2013 10:12 AM
  • 1207 views


The Slender Man was created by internet users, back in 2009 (according to most precise sources). A strange human like apparition, of a tall slender man, wearing a black suit and bearing absolutely no face. In the created mythos he appears randomly, but does not move, merely stands in place. It is one of those “ghosts” that the more you try to learn about, the less you want to know.

The first time I had ever heard of Slender Man was when a small indie game called Slender came about last year. It was supposedly this insanely scary atmospheric game only intensified by it's simplistic nature and sense of hopelessness through out. Where Slender succeeds Slendermans Army does not. Both games offer up the same objective and play style, to retrieve 8 notes before being "caught" by the Slender Man or in this games case a few others.


Goddammit, this time for sure!!


There is a small story to this game. But it only serves as the purpose for you to be in the predicament you're currently in, which leads me to my next point. If you have played Slender then you have played this game. Now I know this was made within a short period of time and for a contest no less, and wears it's inspiration quite proudly, but I still have to say it could use some work to truly make it less tedious and repetitive.

I found myself alluded to the fact that everything has been randomized to encourage and differ each play through. Yet this is just Slender in a house/mansion. My main problem with this isn't the idea of making it indoors, I actually think that would be great idea if done properly, no it's the design of the rooms. I found myself restarting because I bumped into a wall that just makes no sense or a pot plant blocking my path forcing me to go around even though the Slender Man or one of the other apparitions has already cornered me because of it. Basically the building itself makes no sense in how it's been laid out.

Does this game capture what it's counterpart does.. Somewhat yes. For such a simple game it still does offer some kind of thrill I wasn't expecting. But it's the very same aspect that makes Slenderman's Army good that also takes away from it. Overall though Slenderman's Army is still worth a look, just don't expect a lengthy game here. At most you will play it for ten to twenty minutes at a time.


You sneaky bastard..


Slenderman's Army will have to make do with an 2/5. It's not because the game does not deserve a higher score, but there is simply not enough content in it. There is no story, aside from a quick sentence or two on why you're here and then some looking for notes that say nothing at all. If this game was refined more and it's level design was more practical instead of "in the way" then this game would definitely score higher.

PS - Sorry for my incredibly late Secret Santa, completely forgot to post this up haha.

Posts

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Thanks Tau for the review :) Since you've played it the first time we've actually updated a lot more to the project. Our 7 day attempt at a story was rather...rushed to say the least, which I think both myself and Shaddow will admit. :)

I thank you for the feedback on the maps, We've improved the game alot more than in the version you downloaded.

A recent realization is that...due to the fact that very few people have completed it, you don't know the ending to the story *developers facepalm*

I noticed you got caught by the Door scare, might I ask whether in your version did it freeze? As some people mentioned it over on our Indie DB page...so I was wondering whether you suffered the same fate :)

Thanks again for taking the time to play and review Slenderman's Army :)

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