0 reviews
  • Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS
"In his autumn before the winter, comes man's last mad surge of youth."
"What on Earth are you talking about?"
- The Chameleons


Even great sages die. Tilcare, our "hero", doesn't want to meet this fate. Or, at least, he wants to meet death at his own terms. His death isn't corporeal, but a state of permanent peace, which he calls Quiet. The only way to achieve it is through his mind, but time's against him.

His mind, the Psiche, is in a state of turmoil. Monsters are around every corner like a disease, strife and despair in every place, and only a few of the Ideas (anthropomorphic personifications of Tilcare's subconscious) aren't working against him. And most of them are completely mad. Aiding your creator in effectively destroying your world tends to have an effect on people.

Does all of this sound depressing? If it does, rest assured. Ad Quietem Postremam doesn't take itself too seriously. Yes, there is death, madness, various psychoses, - but hey! Is there something worth fighting for? Ad Quietem Postremam is a voyage. What you find in it is yours to keep. And it's still meant to be fun. Maybe. In a random way.

And yes, it's an Italian project. I hope I'll find the strenght to translate it.
It will feature a Custom Menu System (still in the works) and a modified Default Battle System. And custom graphic stuff here and there.

Roles:

Impaled Janus: story, eventing, some graphics
Mercury: mapping, graphics, story

Latest Blog

In which we say what we are actually doing

Nothing. Let me be more precise: we are on a break.
We are not putting this on hiatus (I think about the project all the time, creativity is off the charts), but we haven't actually worked on it for months. Its progress has halted since... since I submitted this page on rpgmaker.net, actually.
The reasons are the old boring ones: exams and life stuff. As an apology, let me show what I was woring on last, the DBS. The coding side is almost done, I have to make up some spells and some commands, but it exists.
It's the graphical side that, as always, takes time.

Voilà, almost-mockup time. The monster sprite is from Live A Live (and it's a placeholder), the character ones are heavily edited (with lots of parts made by me from scratch) from Arabian Nights. I suck at animating them, that's the part that delays the whole progress.
The bar on the up-right side "is" Samael, Idea of Deep Desire: whenever a character executes the command described in the upper line, everyone gets a prize (described in the line below). Yes, it's shamelessy stolen from Balmung Chronicle (the concept, not the coding, mind you XD).
The commands on the screen are Lotto's. In order:
Maya, the elemental spells, which are thaught from Idols.
Semi, ("Suits"), various buff and debuffs based on the Italian and French suits.
Mobius, a kind of Reset from FFV, the difference being that it only affects the playable characters, not the monsters.
And the Objects XD

I hope this will satiate your "thirst" till we'll be back on track!
I really appreciate the feedback thus far, see ya!

Posts

Pages: first prev 12 last
just wanted to let you know that I have subscribed to this one cause I want to see what it turns out like. From what I have seen and read so far it looks great. Can't wait for it to get done.
Nice sprites, beautifully drawn maps.
Well, a long time a rpg game made ​​in RM not called my attention.

You did a good job there man.
shayoko
We do not condone harassing other members by PM.
515
i want female characters so ill skip this one :( males are just over played honestly
but this does look like a great game with that aside but even then seems to be in french so :(
@shayoko: I understand your concerns. Superuber alpha males with guns and lots of muscles are kinda everywhere. But Tilcare, our main character? He's a feather-weight. He's old. He's a magician. He loathes swords. Yes, he's male, but we tried going against the convention of his (ok, our, Mercury and me are both male) gender. He's male because we wanted to recall the archetype of the sage in the ivory tower, the Zarathustra, and the figure of a famous poet of Italian literature, Leopardi. Because of his past and the setting beyond his dream (we didn't write everything about the story) writing him as a woman would have against his character. For this reason there are many female characters in the story, it's almost a 50/50 split. Think of the cast as the one in Final Fantasy VI: Terra is the main character, but everyone is important.
By the way, and that's a first for us... we are Italian, not French. The Italian language is usually mistaken for Spanish, so we were a little surprised (and we are gonna translate the game!).
author=ImpaledJanus
Superuber alpha males with guns and lots of muscles are kinda everywhere.

They are unfortunately in decline D; in favor of wimpy teenagers with virtual superpowers.
author=Dyhalto
They are unfortunately in decline D; in favor of wimpy teenagers with virtual superpowers.


I'm gonna have to agree with Dyhalto on this one.

Also, when are we gonna see more of this? Is this project still being worked on?
Hasn't been an update in over a year. :/ I'd hate to see this gorgeous game not be completed.
It's in hiatus in this form. Don't worry, nothing is going down the drain. We'll make a new post when we'll have something more to say/show (it's going to be months from now, so be warned). But after all these years, you deserved to know something.
author=ImpaledJanus
It's in hiatus in this form. Don't worry, nothing is going down the drain. We'll make a new post when we'll have something more to say/show (it's going to be months from now, so be warned). But after all these years, you deserved to know something.


glad to hear! we will be waiting~ good luck
Pages: first prev 12 last