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NEW DOWNLOAD!?

  • Marrend
  • 06/28/2013 11:15 PM
  • 3027 views
Isn't there supposed to be a period of down-time for new submissions? I'm not going to argue too much on this point, because I've done it. I've gots the demos and gots edjumicated two!

Anyway, what we have here is maybe twenty minutes worth of demo, but it shows the lock-picking mechanic (both versions, if you want) in action! Oh, I guess there's a tease of a story too. Hopefully this is enough for people to say, "NEED MOR!" or something akin to it.

Feel free to post your thoughts about the demo here, or via PM.

Posts

Pages: 1
First download, nyehehehehe. :D

I'll play it and tell you what I think. Hopefully, I won't be disappointed. :P
Marrend
Guardian of the Description Thread
21781
*crosses fingers*
author=Marrend
*crosses fingers*


I just got to the part where you rescue the little girl... Well, let's see:

1. The title screen is probably okay, but the game title's logo doesn't look very well.

2. After you talk to Tetsu, he just... disappears. You could have him walk through Shizu.



Make sure that he faces Shizu when he started talking to her. And having that enemy flying around while they are talking is really awkward. :P

3. Again. You need to give players enough healing items. Soda only heals 10% of their health, and I couldn't find any other one besides the one they initially have. :|

4. The victory music doesn't suit the battle music for some reason. Maybe it's just me. :-?

That's all for now. I'll keep playing and see if things get better.
edchuy
You the practice of self-promotion
1624
I'm downloading it. I'm curious about what you came up for the lockpicking. I'll post some feedback once I get a chance to try the demo.
Marrend
Guardian of the Description Thread
21781
I suppose I could have the enemies in that room appear after talking to Tetsu. I imagine it would be similar to what I did with the wandering enemies in the hallway.

As for there not being enough healing, there is a medic on the very first screen. However, he doesn't even show up until the initial events occur. I suppose I should make him visible at the offset to let players know that he's there, even if they don't know what purpose he serves until they go back and talk to him.

*Edit: I've also half a mind to reduce the difficulty of the first door, being an introduction to the system, and all.

*Edit2: Oh man, it looks like I messed up with the manual lock-picking events! It seems to be okay with "difficulty five" or less, but more than that, and things start getting... weird. Why do I not bug test things properly!?
Marrend
Guardian of the Description Thread
21781
Okay, I think I fixed that manual lock-picking thing for good. If anyone sees all green orbs on that screen, and nothing seems to be happening, let me know! I've also made a few changes based off Mr_Detective's commentary.
So did anyone else give you feedback on the game, Marrend? :-?
Marrend
Guardian of the Description Thread
21781
author=Mr_Detective
So did anyone else give you feedback on the game, Marrend? :-?

Since this post? Nope! I take this to mean that either there isn't much to comment on, or it's just that indescribably good bad.

*Edit: I wasn't even considering the number of downloads this has gotten. That's a pretty big factor in getting feedback!
Well, I don't have much to say, so I just waited for the others.



What is going on with this room? I thought all you have to do is get all the lights to become green, but I was still stuck here for some reason.

Overall, your game isn't bad, but it's still bland. Polish the game more and make it looks attractive. :P
Marrend
Guardian of the Description Thread
21781
Damn it, I thought I fixed that! I'll have to have a second look at the processing there.

Any specific pointers on how to make this more attractive? I'm no artist, but I can see what I can do.
Well, there are plenty of scripts that you can use to make the game looks more fun. Try using a different window skin, spice up the menu with a background picture, have the characters say something after winning a battle, ect. You don't have to be an artist, just some basic editing skills are enough. :P
Marrend
Guardian of the Description Thread
21781
I don't know about post-battle quotes, but I can see me doing pre-battle quotes. If it's not supposed to be an artistic endeavor, the menu background would have to be abusively simple. Like, either a solid color, or perhaps a gradient.
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