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Stream of consciousness - Of characters, skills, and customization

  • Marrend
  • 03/12/2015 09:17 PM
  • 1435 views
I've been doing a bit of thinking in regards to this game. Most notably, in regards to the playable characters in the game. I mean, the duo of Shizu and Nanami is certain, but the other four I had planned might not be party members. Side characters, perhaps, but not party members.

It's kinda sad to let go of Masako, though. She's one of my favorite characters of this series, by far. However, she doesn't really make an appearance in this game until the end, at which point, she almost takes over the show by being a one-woman army. Hrm. Maybe I make her be the kind of character that pops up once per chapter only to do something really awesome, then disappear (or something)?

Then there's the skill-list. Which started out as, essentially, a copy-paste of the skill list from Matsumori Days and/or Arbiters From Another World. I'm slowly beginning to think that this was not a smart for this game, given that the other games in this series are very much magic-oriented, while this one is clearly not. If I'm going to reduce the character roster anyway, I may as well reset the skill database, and redefine what skills Shizu and Nanami are capable of doing.

If this game is going to have two characters in the party at any given time, it would behoove me to look very closely at Remants of Isolation, and how it handled that. That combat menu is pretty sweet, I must admit. However, the way the characters interact with each other, both inside and outside of combat, is certainly of note!

I dunno, maybe I'm talking from the perspective of a person who just spend the better part of a week creating a script from scratch, but, I'm really not looking forward to doing even more scripting, or other such customizations. I think, at this juncture, I just need something short and silly. Or, maybe even play games for a change, rather than make them?

Posts

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Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
If you don't want to do any more scripting, then... don't.

Go check out Yanfly's collection of awesomeness. That's, like, literally 50% of Remnants of Isolation's systems. Check out rule 3 on this excellent article. You might find it helpful.

Also, I'd totally be fine with Masako as a powerful party member. I mean, she does have more experience in combat than the reporters, right? What was she doing since Matsumori Days? It'd be an really interesting contrast with Shizu's and Nami's non magic abilities.
Marrend
Guardian of the Description Thread
21781
Some of you may have noticed the lack of "haitus" on the gamepage of late. While I may not be in the best of moods lately (which will, hopefully, pass), I will do my very best I can in bringing some attention to this game!

One of my concerns of the moment, as noted, is how I want Shizu and Nanami to interact with each other in combat. I dunno about fusing skills, duel-techs, or what-have-you, but, I would like the abilities of these two to interact with each other in positive ways. With Nanami, she's a fairly free-spirited person. I imagine her being able to cheer on Shizu (Attack buff? Healing? Both?), taunting enemies into attacking her, being able to disarm opponents, or whatever. With Shizu, she prefers getting straight to the point, and doesn't like fussing around too much. As of this moment, the only thing coming to my head in regards to this is raw damage. Which isn't good for a lot of reasons!
Marrend
Guardian of the Description Thread
21781
I've a few skill-ideas that I want to share. Please note that the order is listed in when I thought them up, and not necessarily indicative of power level.

  • SHIZU

Double Tap (Single target, attacks twice)
Scatter Shot (All targets)

  • NANAMI

Cheer (Single target, hp healing)
Taunt (Single target, direct attention)
Disarm (Single targest, seals techniques)
Tiger Pounce (All targets)

  • MASAKO

Judgement (All targets, MAGIC!)
Never Die (Self, hp/mp healing, debuffs WILL for three turns)
<OR>
Predict (Self, immnue to anything and everything for three turns)
<IF Predict>
Medic (Single target, hp healing, MAGIC!)
Maximum Concentration (Single target, mp healing, MAGIC!)


As a side-note, Masako was slated to have both "Predict" and "Never Die" in this game, except that is so incredibly broken, it's not even funny. Given these notes, though, I'm probably going to go with Judgement/Medic/Maximum Concentration/Predict as far as Masako is concerned.

As for Shizu, well, I suppose one idea is to give her some kind of Armor Break-like ability so that techniques (and physical attacks in general) have more punch. There was a brief thought about doing something to Shizu's MP to represent her remaining ammunition, having the basic attack cost 1 mp, and scaling mp costs for the more limited mp game-plan. However, I'm pretty sure I do not actually want to do that for this game.
Marrend
Guardian of the Description Thread
21781
Okay, so, apparently, I'm having a bit of difficulty figuring out what Shizu's other ability should be. I'm also a bit worried about the attack-all skills, but, since I'm having trouble coming up with stuff to begin with, I should probably leave them alone for now.

I dunno. Maybe I'm just pushing (punishing?) myself because I'm seeing all these games being played (or being very actively followed), and I want to be a part of that. Despite wanting to take a short break from gam mak, which I swear I mentioned... somewhere. Possibly in the stream-of-consciousness blog I wrote during the Release Something XIII event.

Though, to be fair, I expected that I would get nowhere fast. It's not as if I had a sudden burst of inspiration for this game, and I needed to get to work on it yesterday (or similar thought-processes). Even if I were, I suppose there's no rush to get this done, and I really shouldn't be afraid to cut back on some of the more "epic" ideas. Such as this being a stand-alone game where you don't have to play the other games in the series for this to make any sense.


On a more positive note, I'm not putting this on haitus! Well, I suppose in the purest technical sense of the word, I am. However, I will do my best to make this my active project, even if things are going really, really slow!
Marrend
Guardian of the Description Thread
21781
So, I haven't touched this game at all since my last post here. Or much of anything else, for that matter. There was a brief period that I was working on a thing for the latest installment of Befuddle Quest, which involves the Wand of Blasting, and, maybe, a certain character making a cameo who absolutely insists on calling Broomhilda "Boomhilda". However, actual puzzle ideas are not coming to me as per normal.

However, I do have a small-ish idea for something else entirely. Though, before I do anything major with it, there's experiments and explorations in scripts that I'd want to do.

*Edit: Well, that went a lot smoother than I thought!
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