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Continuity Schmontinuity

  • Marrend
  • 02/03/2013 02:27 PM
  • 248 views
If there is one thing that I'd like to have for this so-called "Matsuomori series", it's having continuity. For example, the world map tossed at players at the end of Arbiters From Another World was the base for the world map for Konae Detective Agency. As people are commenting on the world map for Konae, I'm looking harshly at the base map from Arbiters. If I want to be honest with myself, there is a lot of empty space on that Arbiters map that players can't explore anyway. So, why have it? What I'm probably am going to end up doing is use the "relevant area" that I was going to use for this game, and make it the end-game world map in Arbiters. Then, with this game, I would want to concentrate on the city where most of Konae would occur. In a strange twist of fate, concentrating on the city was my original intention, but my initial attempts of it was, arguably, pretty bad. However, that's a different story.

I was hoping I wouldn't need to go back to a previous project. However, I recall going back to and changing things, in Matsumori Days when making Arbiters From Another World. Though, the changes to Matsumori Days were fairly minor (Graphic updates, really) in comparison to what I'm doing now. Meh. Technicalities.