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A game about survival, sacrifice, and perverts...

Lisa is a side-scrolling RPG set in a post apocalyptic wasteland where woman are nowhere to be found. It's a world full of drugs, violence and the decay of human intelligence...














Latest Blog

Lisa Demo!

Here is a quick sample of what the world of Lisa will be like.
There are a lot of secrets to uncover so keep your eyes peeled!

Lisa Kickstarter demo 1.2
  • Production
  • Commercial
  • Dingaling
  • RPG Maker XP
  • RPG
  • 01/18/2013 10:14 PM
  • 03/08/2015 03:57 PM
  • N/A
  • 35628
  • 39
  • 0

Posts

Pages: first 12 next last
Oh, a new game from you. What is this all about? A platformer game? or some kind of sidescroller-adventure?
It will be a post apocalyptic sidescrolling rpg.
I'm ridiculously excited about this game. Can I ask why the name changed?
author=AfraiD
I'm ridiculously excited about this game. Can I ask why the name changed?


i'm sure i'm going to get a lot of flack for using the same name as my first game.
but from a marketing and aesthetic point of view i think it fits better.

btw way i love your avatar picture!
I think you really should reconsider the idea of renaming your newer project Lisa. I think it will only lead to confusion. Also, from what I've seen so far, it looks as though this new game has a very different look and feel from Lisa. If marketing and profit is really a concern create a logo that you can attach to Lisa and this up-coming game. Perhaps add a demo of the newer game in with the Lisa download.
author=Dingaling
i'm sure i'm going to get a lot of flack for using the same name as my first game.
but from a marketing and aesthetic point of view i think it fits better.

btw way i love your avatar picture!


I wouldn't worry about using the same name; if you feel a certain name works I say embrace it! I was actually really fond of "The Last Matador," but as the artist you understand the work better than anyone else could, title as you want!
Also, thanks! I've actually been meaning to draw a new one recently, but I'm too attached to this one now.
those are all very valid points. and i know it's confusing. bit the name will connect with the story. my goal ours to try and market outside of rmn, were people don't even know about the first Lisa. i actually went and changed the title of the first Lisa to Lisa "the first." because in some sick cosmic way these characters are related
CARRIONBLUE
welp, it's time to jam!!!!
3438
I really fucking dig that trailer.
Dude, I usually am very cautious when buying games online, but a game from you! I was ready to PREORDER the game... until I found out it's on RPG maker XP! Please reconsider and make a commertial game on an engine that is NOT optimized by chimps! Like Wolf RPG editor (see misao http://vgboy.dabomstew.com/other/misao.htm and mad father http://vgboy.dabomstew.com/other/madfather.htm)!
I don't want to sound bad, or something, but I belive that games made with RMXP are extremely easy to "hack". I have seen various tools online for this job, however I never tested them myself. I belive that this is going to give you some problems, since your game is commercial, but I assume that you know this, so I leave this topic alone.

Besides this, I am not sure why you choose RMXP as your engine. The built in scripts do nothing for you to make a sidescroller (and making a tile based one is extremely stupid), not to mention, that you want open world exploration. (this means real time "chunk" loading? or just a lot of connected maps?)
I belive that you need to rewrite a LOT of things in ruby, if not nearly all of the scripts. Or you can use some workarounds with default scripts, but that will just run dog slow.

You would be better off with a more performant engine (sphere, ika, or even game maker) and writing your own scripts from scratch (which you would do anyways in XP). You will save a lot of hair pulling, time you spend on code optimization, and your playerbase will be MUCH more pleased. Also, these alternatives are free (except for game maker).

Source: I did an ABS in rpg maker XP, and then ported to ika. I got 20x more framerate. (by the way, I was experienced in ruby, but knew little about python. The problem lies in the rendering technique that XP uses. They used some kind of junk-software renderer. In turn, ika, and sphere uses openGL, and game maker directx, so the difference in performance is tremendous).

Now this is only my opinion. I don't want to force you to abandon your choice, but keep these in mind.

Best regards!
author=Scalytank
I don't want to sound bad, or something, but I belive that games made with RMXP are extremely easy to "hack". I have seen various tools online for this job, however I never tested them myself. I belive that this is going to give you some problems, since your game is commercial, but I assume that you know this, so I leave this topic alone.

Besides this, I am not sure why you choose RMXP as your engine. The built in scripts do nothing for you to make a sidescroller (and making a tile based one is extremely stupid), not to mention, that you want open world exploration. (this means real time "chunk" loading? or just a lot of connected maps?)
I belive that you need to rewrite a LOT of things in ruby, if not nearly all of the scripts. Or you can use some workarounds with default scripts, but that will just run dog slow.

You would be better off with a more performant engine (sphere, ika, or even game maker) and writing your own scripts from scratch (which you would do anyways in XP). You will save a lot of hair pulling, time you spend on code optimization, and your playerbase will be MUCH more pleased. Also, these alternatives are free (except for game maker).

Source: I did an ABS in rpg maker XP, and then ported to ika. I got 20x more framerate. (by the way, I was experienced in ruby, but knew little about python. The problem lies in the rendering technique that XP uses. They used some kind of junk-software renderer. In turn, ika, and sphere uses openGL, and game maker directx, so the difference in performance is tremendous).

Now this is only my opinion. I don't want to force you to abandon your choice, but keep these in mind.

Best regards!
author=JurikoSagara
Dude, I usually am very cautious when buying games online, but a game from you! I was ready to PREORDER the game... until I found out it's on RPG maker XP! Please reconsider and make a commertial game on an engine that is NOT optimized by chimps! Like Wolf RPG editor (see misao http://vgboy.dabomstew.com/other/misao.htm and mad father http://vgboy.dabomstew.com/other/madfather.htm)!


Thank you for your concern. I chose RM XP because I noticed that the popular game To the Moon was made in XP. So I figured that it was a capable engine for getting the job done. I guess my question now is, what steps did the creator of To the Moon take in order to ensure his game released commercially without too many problems.

Again thank you for the feedback, always food for thought.
author=Dingaling
author=Scalytank
I don't want to sound bad, or something, but I belive that games made with RMXP are extremely easy to "hack". I have seen various tools online for this job, however I never tested them myself. I belive that this is going to give you some problems, since your game is commercial, but I assume that you know this, so I leave this topic alone.

Besides this, I am not sure why you choose RMXP as your engine. The built in scripts do nothing for you to make a sidescroller (and making a tile based one is extremely stupid), not to mention, that you want open world exploration. (this means real time "chunk" loading? or just a lot of connected maps?)
I belive that you need to rewrite a LOT of things in ruby, if not nearly all of the scripts. Or you can use some workarounds with default scripts, but that will just run dog slow.

You would be better off with a more performant engine (sphere, ika, or even game maker) and writing your own scripts from scratch (which you would do anyways in XP). You will save a lot of hair pulling, time you spend on code optimization, and your playerbase will be MUCH more pleased. Also, these alternatives are free (except for game maker).

Source: I did an ABS in rpg maker XP, and then ported to ika. I got 20x more framerate. (by the way, I was experienced in ruby, but knew little about python. The problem lies in the rendering technique that XP uses. They used some kind of junk-software renderer. In turn, ika, and sphere uses openGL, and game maker directx, so the difference in performance is tremendous).

Now this is only my opinion. I don't want to force you to abandon your choice, but keep these in mind.

Best regards!
author=JurikoSagara
Dude, I usually am very cautious when buying games online, but a game from you! I was ready to PREORDER the game... until I found out it's on RPG maker XP! Please reconsider and make a commertial game on an engine that is NOT optimized by chimps! Like Wolf RPG editor (see misao http://vgboy.dabomstew.com/other/misao.htm and mad father http://vgboy.dabomstew.com/other/madfather.htm)!
Thank you for your concern. I chose RM XP because I noticed that the popular game To the Moon was made in XP. So I figured that it was a capable engine for getting the job done. I guess my question now is, what steps did the creator of To the Moon take in order to ensure his game released commercially without too many problems.

Again thank you for the feedback, always food for thought.

Sure! You're welcome! To the Moon is a nice game BUT, you have to ask yourself: what made To The Moon so damn good? It was the story and atmosphere- the work of developers. It's flaws? Chuggy framerate and slowdowns- the fault of the engine! So next time ask yourself: what makes (insert game title here) so damn good? And To The Moon? I think Lone Survivor should be more your benchmark. If you haven't heard of it: it's a survival horror game developed by Jasper Byrne, a musician, that is considered more Silent Hill 2 than SILENT HILL 2! Any and all actions affect your ingame sanity which influences many things ,icl. endings. Stop looking at the other games and consentrate on makeing a great game! If it's good, it'll spread like wildfire among the comunity! (Lone Survivor - http://www.lonesurvivor.co.uk/)
I truly appreciate the advice and input. Thing is I'm already balls deep in development. So I'm going to finish this one out, but my next project I will certainly be using a superior engine. thank you for all the concern tho!
So. I have no issue with the game being called Lisa.. so long as they're related. You said in some sick way the characters are related? Is this a continuation, to some degree, of the original Lisa game?
if anything this is more like a prequel from another universe. the events connect, but the settings are different.
I really enjoyed Lisa, as I mentioned on the page for it, but the ending is the only thing that infuriated me. Judging by the art, music and the small bit you've mentioned about the game, I'm interested, definitely, and I'm interested to see if you can match the "Devil's Earthbound" claim, because that's a bold one to make.

you have my buy when it comes out, for sure.
Any update on the game?
Are you still working on it?
author=arkides
Any update on the game?
Are you still working on it?


Yes very soon I will be doing a big update, thank you for the interest!
author=Dingaling
author=arkides
Any update on the game?
Are you still working on it?
Yes very soon I will be doing a big update, thank you for the interest!

Not a problem! I look forward to the update / game!
Pages: first 12 next last