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-Marine
Soldiers with all-round capabilities who use firearms to take down foes quickly.
Marines focus on 1v1 combat using various firearms that deal very strict damage and aren't reliant on their stats to hurt hard. They're great for taking down regular enemies fast, and even for fighting bosses!

-Grenadier
Explosive experts who bombs and grenades to attack groups at once.
Grenadiers, like Marines, use explosives that deal strict damage values. Where they differ is that their explosives are designed for attacking whole groups at once. The key to using them is clearing groups and saving the rest of the crew's supplies!

-Combatant
Martial arts experts who prefer using their physical prowess to win fights.
Combatants rely on their own physical attack power to do damage, and are capable of hurting hard with the basic attack function and thusly not reliant on mp/ammo supplies to deal damage. They make a very useful backup dps who can just keep fighting!

-Knight
Hardy soldiers who focus on strengthening themselves to survive any fight.
Knights are built to survive; their abilities are shaped around making sure they continue to survive as long as possible, and are also capable of protecting allies. With high health, they're a great tank class to have!

-Medic
Combat medics who make sure that the rest of the team are always in good health.
Medics use medkits to restore the health of single targets at a time at very strict and high rates; they can also apply buffs and even restore a fallen crew member. Vital for keeping the blood flowing in your crew!

-Magitechnician
Snipers who use magically enhanced weapons to fire unusual magic.
Single target dps classes who use strange damage calculations based on the targets own hp and mp as well as the ability to debuff them. Magitechnicians make great utility classes when conventional methods aren't working!

-Recon
Spies who use trickery and disruption to control the battlefield.
Recons may not be great at direct combat, but their bag of tricks include various status afflicting abilities, both defensive and offensive. Perfect support for your crew when an all-out assault isn't enough!

-Guardian
Magically orientated Knights who prefer to build defences for their whole squad.
Guardians, like Knights, are designed to survive. The key difference is that Guardians aim to protect the whole crew at once and try to keep everyone on their feet, which they do brilliantly!

-Wizard
Explosively magical soldiers who can scorch the entire battlefield on a whim.
Wizards use powerful magic spells that target the whole group at once. Like Grenadiers, they're excellent at clearing crowds quickly!

-ManaMancer
Magical soldiers who draw their magical power from their own life and mana.
ManaMancers are the magical communities answer to Marines; they use single-target magic that's based on their own personal health and mana reserves, and have potentially lethal powers!

-Healer
Magical healers who will make sure the entire squad keeps on their feet.
Healers use their magics to direct their restorative spells at the entire crew and can, like the Medic, restore a fallen ally if quick enough. Healers are excellent for keeping a whole crew healthy and buffed!

-Sorceror
Front-line magical soldiers who combine their magic with swords.
Swords infused with magic are as dangerous as they sound; Sorcerors utilise both physical and magical attack stats while delivering fast and powerful attacks. They make an ideal utility dps class capable of fighting both groups and bosses!

-MentalMancer
Mancers who use psychic powers that are exceptionally powerful and reliable.
Psychics who, like Magitechnicians, use unusual damage calculations based on a mix of direct damage, enemies stats and their own stats. They focus specifically on high cost, high power skills and as such, are powerful boss slayers!

-Gray Mage
Passive magic users who focus on magically manipulating and buffing.
Gray Mages are support classes that focus on a mixture of buffs, debuffs and heals. This makes them crucial for taking an advantage or opening up a weakness against powerful enemies while keeping your crew healed!