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FADE - Demo V1.5 [Changelog and Update Notes]

  • Milennin
  • 01/22/2015 05:37 PM
  • 276 views
FADE - Demo V1.5

-Added one new area, dungeon and house.
-Added multiple new monster encounters.
-Added 2 more mini-boss fights and 2 more boss fights.
-Added skills for higher level Heroes.
-Added additional equipment pieces.
Auras are introduced in this version. Auras go into the helmet slot, and while equipped, they will grant your Hero with a power that will activate itself during combat. The activation trigger is determined by the Hero's Speed stat, so the higher Speed your Hero has, the more likely it is for their equipped Aura to activate.
-Added additional animations to some monsters.
-Added signposts, now readable from any direction!



-Updated and further stabilised the combat system.
It's so stable now that you'll be able to fit horses in it. Seriously, try to break it now. Spoiler: you won't succeed.
-Updated Speed stat on all Heroes, and Attack stat on Eldin.
Speed stat update was required to balance out the activation of Auras at higher levels. Eldin has been made slightly (very slightly) stronger.
-Removed empty frames on battle animations.
A lot of the battle animations had empty animation frames, causing a delay in queued up actions. Having removed these empty frames should help speed up combat a little bit.
-Lowered the HP on some monsters.
-Lowered the amount of monsters in some encounters.
These two changes should make encounters in the Dusk Woods go by a little quicker. To players who are still frustrated by encounters that take too long, I have 2 tips:
-Use your skills to deal more damage and to accelerate your damage output.
-Use Smoke Bombs to flee from an encounter.

-Animated flowers and bushes to make the world feel more alive.
-Fixed some of Rage's dialogue to make it more in line with his character.
-Made it easier to hit the birds with the cannons in the intro mini-game.

The Book of Combat has NOT been updated in this demo version. It should still be functional throughout the current demo, but does not include new pages. An overhaul of the entire feature is planned for a future demo version to make it less cluttered and easier to edit.

It is not recommended to continue playing on save files from previous FADE demo versions.
If you wish to continue from a later point in the game, please download the "FADE - Save File Archives" on FADE's game page on rpgmaker.net.

If you come across any bugs or glitches, please report them to me on here or e-mail me at: battlers_forever@msn.com