
6 reviews
Review
Subscribe
Nominate
Submit Media
RSS
Latest Blog
New Blog
Nightblade
1 post(s)- 11/04/2011 02:50 AM
I wanted to take a stab at having my own blog; thus all updates for this game will now be posted here.
http://noxfuture.tumblr.com/
Thank you.
http://noxfuture.tumblr.com/
Thank you.
- Completed
- Nightblade
RPG Maker 2003- RPG
- 05/05/2008 02:17 PM
- 04/26/2013 08:18 PM
- 06/22/2011
- 118637
- 112
- 1516
Posts 

Now I'm curious to play Demon Legacy. I found a post by NightBlade with a download link to it. I thought I should share it for others who have yet to play it also: http://www.gamingw.net/forums/index.php?topic=68407.0
I'm really looking forward to this game. I thoroughly enjoyed Demon Legacy, especially Shadar. Possibly one of the best villains ever.
Well, Shadar is looking just as enigmatic and conniving as ever. However, a quick note you might want to look into, though it's not really a problem so much as an inconsistency on Shadar's part. Shadar told Slade that none of his attacks were effective, yet all of Slade's "Gyver" attacks did do damage. Whether Shadar merely discounted this due to it being negligible, or it didn't really matter, I'm not sure. Just wanted to point it out to you. All in all, this is looking pretty damn sweet, hope to see the "Traditional RPG Completed" sign of happiness sometime in the near future.
Yeah, I noticed that Karikasa; despite me setting all of his resistances to max the Lightning based spells still do damage for some odd reason.
Aw, Shadar got all grown up and serious. He doesn't have anywhere near as many giant lasers as he used to.
Dang dude I just completed Demon Legacy and was wondering if you were going to make a second game. Nice...I am so looking forward to this.
Tyranos, I started working on this project almost as soon as I finished making demon legacy. There's a demo download if you want to try it out before it's done.
Ok first before I get all intellectual about this game I need a momentary lapse of judgement.
HOLY CRAP ON A STICK OF HAM!
Ok...I think I'm good now. I'm still playing the demo but if you keep the pace you have from the start this is going to be awesome. I am going to beat the necropolis after this comment.
Also I have many questions but if you leave no stone unturned, like you did last game which was nice since it didn't leave the player in the dark, I expect that they will all be answered.
Two things bug me though. One is that it seems Shadar's personality has taken a turn for the worse. He was evil but not desperate. He would never threaten someone's family. Not much of a bother but it just seems a tad un-Shadar.
The other thing that bugs me is actually about the first game and possibly this one. You had a great story. It was a story about the world...although you hardly ever SAW any of the world you saved it. Demon Legacy was great but a game about saving the world (especially in such grand fashion) should have taken place in more than just 3 towns, 3 cities, and a couple other places. Not only that but it should be developed more. Right now I have no idea why Slade would want to save the world. From what I have seen it's 94% water and has little history. To top it off it has no customs, cultures, or anything special about it.
I ask that you keep in mind that since the story is about the world that you make your world worth saving to the player as well as the characters. Sacrificing a little linearity won't hurt it any. I would love to see the world developed much more in this game than it was in the first. Something to explore and prod around in. If need be I will make a script, graphic, and event for an airship over night but please flesh out this world a little more. The game was great in every aspect except that the world it took place in really didn't exist to the player. Which was a shame because it actually looked like it would have been fun to explore. Remember that you can still get the main story across while letting the player actually do something totally unrelated for a little while. Like helping an architect slay a beast for an artifact.
HOLY CRAP ON A STICK OF HAM!
Ok...I think I'm good now. I'm still playing the demo but if you keep the pace you have from the start this is going to be awesome. I am going to beat the necropolis after this comment.
Also I have many questions but if you leave no stone unturned, like you did last game which was nice since it didn't leave the player in the dark, I expect that they will all be answered.
Two things bug me though. One is that it seems Shadar's personality has taken a turn for the worse. He was evil but not desperate. He would never threaten someone's family. Not much of a bother but it just seems a tad un-Shadar.
The other thing that bugs me is actually about the first game and possibly this one. You had a great story. It was a story about the world...although you hardly ever SAW any of the world you saved it. Demon Legacy was great but a game about saving the world (especially in such grand fashion) should have taken place in more than just 3 towns, 3 cities, and a couple other places. Not only that but it should be developed more. Right now I have no idea why Slade would want to save the world. From what I have seen it's 94% water and has little history. To top it off it has no customs, cultures, or anything special about it.
I ask that you keep in mind that since the story is about the world that you make your world worth saving to the player as well as the characters. Sacrificing a little linearity won't hurt it any. I would love to see the world developed much more in this game than it was in the first. Something to explore and prod around in. If need be I will make a script, graphic, and event for an airship over night but please flesh out this world a little more. The game was great in every aspect except that the world it took place in really didn't exist to the player. Which was a shame because it actually looked like it would have been fun to explore. Remember that you can still get the main story across while letting the player actually do something totally unrelated for a little while. Like helping an architect slay a beast for an artifact.
Thank you Tyranos, I appreciate your comments; and you're right. You didn't really get to see much of the world in the last game, or any varying culture. Something I aim to fix with the sequel. If you look at the screenshot topic, you'll actually see the beginnings of what I hope will be a much more interesting game world.
I'm playing Demon Legacy right now I'll play through this after I complete it.
Demon Legacy's great so far 5/5.
Demon Legacy's great so far 5/5.
Like I said before. It seems like my only gripes are already under improvement and fixing. I really just said it to make sure though. Also...Nero is awesome.










