I loved Demon Legacy Nightblade but there was always one tiny thing that bothered me. RPG Maker 2003's battle system had a tendancy to play animations and then process the damage information meaning that long animations would take forever to play even though the damage had already been displayed. I noticed that this carried through to your game. I was wondering if you had fixed that for Phantom Legacy and if you could tell me how you did it? The only solution I've come up with is to create tedious battle events to offset this.
The story is standard fare thus far (anti-hero lives in a world where everyone seems to know everything about everything except said anti-hero). I've played up until the Necropolis (Thanatos' room, currently) and I must say, I have a real problem with the dreadfully SLOW pacing of cut-scene events.
Messages display very slowly, and there's way too long of a delay once they've finished scrolling. It's very, VERY annoying.
I admire Nero's play style. Unique. Keep up the hard work!
Thanks for playing Coullard. You're right, and I've already taken steps to fix it. The default text speed has already been increased dramatically, which in turn will make the pacing much faster. Also; the delays in text have been halved.
Glad to hear it. Oh, before I forget. Not sure if this was mentioned, but Nero can keep learning the same skill over and over (i.e. Gehanna's Flame) after already absorbing it. Might wanna throw in an if case in the code to prevent that or show a message saying he's already learned a skill.
So I've been playing this game since last night and it's really interesting. My only problem is the seemingly complete lack of explanation of the way each character works.
I managed to figure out Nero, but I got Lilith right before in important battle so it's a little annoying. But at the same time, it would break the atmosphere to take the time to explain how they work in the middle of such a scene...
Maybe have some sort of key item like a battle book or something that can explain the commands? I dunno.
But it's a good game so far! I dunno why I've been avoiding it for so long!