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New build, refined dialogue and a new font

There's now a new build available, which includes the new map that replaces an old one, the removal of combat, and a ton of refinements to dialogue. I'm now pretty much happy with everything that's there, dialogue and plot wise. I'm moving forward with the story and world now.

I've also added some nice text features for better dialogue flow; punctuation give pause in sentences where it makes sense, and every letter takes 1 frame extra to draw now. I also removed instances where I required the player to press action to proceed dialogue within the same window; it felt bad. These changes result in a much better reading experience :)

Warning: Going off on a tangent here: I've also replaced Verdana with a new font; Open Sans Semibold. I think it looks much better. While I am a personal fan of serif fonts (I am a typophile...), it just doesn't work with this resolution. I have to be mindful of players maximising the window to fullscreen, or playing it window on larger resolutions. In these circumstances, serif fonts are a terrible idea. Serif fonts on low-dpi monitors are also a bad choice for people who have any level of challenge with reading.

With Open Sans Semibold, it's as legible as Verdana, but slightly smaller and more refined. This means more text in windows and a better look.