This game is about one person battling his inner demons, with some of his major weaknesses personified as bosses. The story is primarily told through flashbacks.
Gameplay-wise, there are no random encounters as the focus is on boss fights. All characters start at level 99 so there is no need for grinding. However, characters still grow in some way after each fight, and you are given some control over the direction of their growth. Bosses are semi-intelligent (their battle strategy involves AI so players are not at the mercy of the RNG) and the strategic selection of a variety of skills and equipment matters more than raw stats in a battle. Fights use the Active Time Battle system.
The game is forgiving in the sense that you never get a game over screen and you can always escape from battles, but you may have to experiment with strategy and try more than once to win a fight. The order of battles is flexible, so if you're having trouble with one boss you may find it easier to fight another first.
I tried to make the concept of sacrifice part of the gameplay mechanics so that there are no easy choices and you have to weigh your options carefully. For instance, it is not possible to get every skill/equipment/item in the game in a single playthrough, equipment slots are limited, and the more powerful skills and equipment come at greater cost.
Total playing time should be less than an hour.
Note: This game is currently in the open beta stage, so please be patient with any problems. While it has been tested to make sure it's free of any obvious game-breaking bugs, the only tester before release has been me, so you should still save often to be on the safe side. The parameters and damage formulae are still under revision, so sometimes the battles may be too difficult or too easy, but you are allowed to adjust the difficulty during the game so that it's always winnable. Sorry about the rough edges.
Also, there's a secret *** in the game, so congratulations if you find it.
2 download versions are provided. The default one is the smaller, RTP-dependent version, for people who have the RPG Maker VX Ace RTP installed on their computer. If you don't have that or don't know what that is, you should go to the download page to get the standalone version.
Updated to 1.03. Changes listed in the Change Log page, but in summary, this is a minor update. It should be compatible with saved games from previous versions.
1.00 users please note that there is a potential game-crashing bug that sometimes occurs during battle when the double-edged sword is equipped.
1.00 - 1.02 users please note that there is a potential game-crashing bug (rare) when enemies make certain moves.
Gameplay-wise, there are no random encounters as the focus is on boss fights. All characters start at level 99 so there is no need for grinding. However, characters still grow in some way after each fight, and you are given some control over the direction of their growth. Bosses are semi-intelligent (their battle strategy involves AI so players are not at the mercy of the RNG) and the strategic selection of a variety of skills and equipment matters more than raw stats in a battle. Fights use the Active Time Battle system.
The game is forgiving in the sense that you never get a game over screen and you can always escape from battles, but you may have to experiment with strategy and try more than once to win a fight. The order of battles is flexible, so if you're having trouble with one boss you may find it easier to fight another first.
I tried to make the concept of sacrifice part of the gameplay mechanics so that there are no easy choices and you have to weigh your options carefully. For instance, it is not possible to get every skill/equipment/item in the game in a single playthrough, equipment slots are limited, and the more powerful skills and equipment come at greater cost.
Total playing time should be less than an hour.
Note: This game is currently in the open beta stage, so please be patient with any problems. While it has been tested to make sure it's free of any obvious game-breaking bugs, the only tester before release has been me, so you should still save often to be on the safe side. The parameters and damage formulae are still under revision, so sometimes the battles may be too difficult or too easy, but you are allowed to adjust the difficulty during the game so that it's always winnable. Sorry about the rough edges.
Also, there's a secret *** in the game, so congratulations if you find it.
2 download versions are provided. The default one is the smaller, RTP-dependent version, for people who have the RPG Maker VX Ace RTP installed on their computer. If you don't have that or don't know what that is, you should go to the download page to get the standalone version.
Updated to 1.03. Changes listed in the Change Log page, but in summary, this is a minor update. It should be compatible with saved games from previous versions.
1.00 users please note that there is a potential game-crashing bug that sometimes occurs during battle when the double-edged sword is equipped.
1.00 - 1.02 users please note that there is a potential game-crashing bug (rare) when enemies make certain moves.
Latest Blog
No blog entries have been posted yet.
- Completed
- lemonheaded
- RPG Maker VX Ace
- RPG
- 06/12/2013 03:34 PM
- 07/26/2015 06:03 PM
- 06/16/2013
- 15681
- 4
- 265
Pages:
1