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Connecting the Dots

  • Mr_H
  • 02/04/2015 09:23 PM
  • 230 views
So far in Withered Reason, I've been constructing major parts/locales of the game in a separated fashion, but now I'm connecting the major dots with new areas to explore, new NPC's to interact with, and characters to get to know. I've decided to use my development as a writer to script some clever plot twists and entertaining dialogue all while keeping the integrity of Withered Reason's initial release and consistent tone and pace throughout the game. I think when the new release comes about, you will all be in for a welcome treat to the game maker community.