General Features:
- An all-robot cast!
- Planned length - about 3.5-4 hours
- A beautiful sci-fi setting aboard a massive space station
- Gameplay is equally balanced between puzzles/minigames and combat
- Floating pickups!
- Flexible gear customization: any playable character can equip any piece of gear in the game (as long as they have a slot available), allowing the player to pick combat roles for the characters.
The Story:
(first lines)
“I think, therefore I am” – Rene Descartes
A conscious thought is a surest sign that you’re alive. But what exactly is consciousness? And where do we set the boundary between what is sentient and what is not? Is sentience the freedom to make our own choices? Or are they merely the products of cause and effect chains? Or perhaps there’s something else at work… something bigger… more powerful… more intelligent than us…
(/first lines)
In an unknown corner of space, there stands a massive station. This station is wholly automated and is controlled by machines, who constantly work in an attempt to expand this station without questioning its purpose.
The atmosphere on the station had always been peaceful and none of the machines had reasons to challenge its authority. However, as of late things began to change. Those in charge of the station began to act more crudely and more ruthlessly towards the simple workers – reducing their maintenance times, transferring them away from those they deem as friends, and in worst case scenarios, sending them for permanent disposal.
E1 is one of those simple worker robots. Shortly after his romantic interest was transferred to another sector, he banded with a handful of friends in an attempt to find out why things began to change. This quickly attracted the attention of authorities, who will not allow insurgence aboard the station, and who will attempt to catch and dispose of anyone who dares to move out of place.
The game is fully complete!
- An all-robot cast!
- Planned length - about 3.5-4 hours
- A beautiful sci-fi setting aboard a massive space station
- Gameplay is equally balanced between puzzles/minigames and combat
- Floating pickups!
- Flexible gear customization: any playable character can equip any piece of gear in the game (as long as they have a slot available), allowing the player to pick combat roles for the characters.
The Story:
(first lines)
“I think, therefore I am” – Rene Descartes
A conscious thought is a surest sign that you’re alive. But what exactly is consciousness? And where do we set the boundary between what is sentient and what is not? Is sentience the freedom to make our own choices? Or are they merely the products of cause and effect chains? Or perhaps there’s something else at work… something bigger… more powerful… more intelligent than us…
(/first lines)
In an unknown corner of space, there stands a massive station. This station is wholly automated and is controlled by machines, who constantly work in an attempt to expand this station without questioning its purpose.
The atmosphere on the station had always been peaceful and none of the machines had reasons to challenge its authority. However, as of late things began to change. Those in charge of the station began to act more crudely and more ruthlessly towards the simple workers – reducing their maintenance times, transferring them away from those they deem as friends, and in worst case scenarios, sending them for permanent disposal.
E1 is one of those simple worker robots. Shortly after his romantic interest was transferred to another sector, he banded with a handful of friends in an attempt to find out why things began to change. This quickly attracted the attention of authorities, who will not allow insurgence aboard the station, and who will attempt to catch and dispose of anyone who dares to move out of place.
The game is fully complete!
Latest Blog
Gameplay Trailer!
- Matseb2611
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- 11/11/2013 11:19 PM
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- Completed
- Matseb2611
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