The remix has a load of new features. For starters, you'll find more areas to explore and better confuse your sense of "Where Next". For instance, Le Monea City World has doubled in size. The Qu's Marsh and Kiltia Lake areas are new, and not important. They're just for fun. The Frog Pond is not where you find the infamous 'Frog' that Zelda is looking for. You can now easily climb the Kiltia Falls, with the jump pads added. Great Gospel World (Final Fantasy VII) is now the full size of the game it came from. Some towns are not accessable for story purposes, and time-related construction restraints. You can access lots of secret weapons and power ups here, and you will have a lot of side-tracking to do. I advise you save Great Gospel for the end of the game, when you return to it. Music has altered throughout the game, making a much fuller experience. The battlesystem has been tweaked so that the skills are less effective, and bosses harder. Zelda has now more power ups to ubtain. Megaman.EXE's name can be changed to 'codes'. They are as follows, and Capital sensitive. If you don't input them correctly, they won't work. Obviously. Rockman.EXE - funny speech, name sticks. GODMODE - turns you into the strongest possible you can be, with an ultimate weapon you can only get through this code. So does everyone else. Hidden weapons for each, and hidden Drunk move for Waltz the Black Mage. Name changes to Godmode.EXE ZERO - Powerful energy blade weapon, name changes to Zero.EXE Gambling in Le Monea Castle Courtyard is now more complex, and less Gimme-Munnys then in the original. The 'Golden Saucer' on Great Gospel World has a few things to do as well. Including fighting all the Captins from Team-Captin.com! Enjoy!