0 reviews
  • Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS
Seventas, walled city of the arcologies

Posts

Pages: 1
Hmm...looks very good.But why is the chara RTP?
Very good though.
It's RTP for the moment. To be changed when I've got more of the Overworld done.
I don't know but it just seems far too crowded.
This game looks like it was heavily influenced by Laxius Power.
This is a terrible use of your preferred format.
What is this I don't even
That's far too crowded. You don't need that many city tiles, unless you're making the city/town really really huge like 1000x1000!
Despite
♥♥Ĉƍɱρȃʂʂɨȫɳ♥♥
1274
this looks worse then the shit i took this morning
Sated
puking up frothing vitriolic sarcastic spittle
6764
The city itself doesn't look so bad, its the cave entrances and the walls that look silly.
benos
My mind is full of fuck.
465
I have played some legacies of dodorian, and kind of looks the similar ,but that game is still a great game without the rtp mapping anyway. I still kind of like it, because it saves time building a huge map with a city.
It's a map concept that worked in my head but didn't work so well the way I put it together.

Just imagine a city in the valley, with tall white walls rising into the sky as big as cities themselves (like arcologies), and on the top of those arcologies are homes and buildings, while inside the arcologies are towers which rise even higher. The doors are in-game entrances to the various arcologies.

The picture takes a bit of adjustment for your eyes, but when it does it's a pretty wicked image.
chana
(Socrates would certainly not contadict me!)
1914
The problem is, or you're on the worldmap and 1 tower will be enough to represent Tower City, or you're IN the city and you have to build each house yourself (and not use the worldmap tilesets).
Pages: 1