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Update #3

Even with Enelysion released, I'm still trying to make time for this little project of mine who will hopefully grow up to be like her big sis. XD I've only been doing maps for now ( but I'm only up to No. 40 now ) and I want to map out all the playable areas for the 90 minute demo, before throwing in the usual battles, treasure seeking etc. I'm under a wee bit of pressure tbh now ( not for this project, of course. It barely registers a blip ).


But as we know, pretty maps is not enough, now is guys? Maybe it is for some of the graphically-obsessed dudes who think making parallax maps equals an awesome game. -_- But me, no. Don't compare my maps to that. Same with Enelysion. Every map in that game was done in the editor. 0% parallaxing. =)

Anyway, aside from my mini-rant on top there, I am trying my hardest at both projects here on this site.. Oh, and I'm finally a somebody ( 1000+ Makerscore, lol ).

Posts

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Making awesome parallax maps doesn't equal an awesome game. However, presenting the game with so detailed and beautiful maps helps the catch the player's attention to the game. If there's so much work in a map, it means that there's a lot of work on the game itself, so it's probably a great game.
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