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Doing it one pixel at a time...

I have no idea how many spare hours I have sunk into Tristy's custom tileset. What with having a regular 8-5 job now, I can only at best, squeeze in an hour on weekdays and as for weekends, thank goodness I don't have much of a social life XD but the pixel agony is worth it ( playing Enya and Enigma's music on loop helps out a ton. One of my little secrets to gam mak, map-mak and pixelz).

Because a because says a 1000 words, take a look at the before and after images in the spoiler.



I am thinking of ordering a Wacom tablet as soon as I get paid because this mouse business must come to an end if ever I want to see a release before 2016. And I am thinking of calling my eventual tumblr blog dedicated to my pixel art 24-bit Heroine, because that's the bit depth I'm using for my work. I never expected to come this far in just over a year ( I started pixelling on and off some time in Jan last year ). In actual fact, I started messing around with pixel art when I started changing some of Phantasy Star IV's cutscene images way back in 2009 but never took it further.


January 2014. Urgh, I really was terrible. orz Thank goodness I ditched Black Tempest and made it part of the final release of Enelysion.


February 2015

While I am planning a new demo with the new graphics, it may be a while before I make enough resources for a say... 1-hour long teaser or so. But I need to make this one count, so I need to get battle balance down to a T, grab the player with the plot, never let them go and leave them hungering for moar. And let their eyes fall out at the state of the purdy GFX. XD That's how a dev is supposed to do a demo in a nutshell ( regarding that all-important 'player hook'. Graphics are secondary, but a bonus ).

Granted, I may have failed at this when doing Enelysion, but I don't think the game's ponderous start has turned players off from seeing the game through to the end. So while Lainey and co. joined me on my journey to becoming a 'name' in the RM scene, Tristy and co. will help me perfect whatever skills I gained.

So that's it for now. I'll let you guys know when my tumblr is up. ^^


Posts

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janussenpre
愛・おぼえていますか
1274
Glad to hear you'll be getting a tablet soon.

My Wacom Cintiq 21UX was one of the best investments I've ever made in my life.
Also love the hell out of my Wacom. I don't use it as much as you artist types, but when I do it makes things so much easier.
The tiles are so beautiful. All that hard work is certainly paying off.
I'm thinking of starting off with the smaller Wacom tablets for now ( since I will mainly be using it for my sprite work ) that starts off here at around $150 ( the Intuous Pen and Touch small ) if I convert my currency. As soon as I get paid, I'll order one from my local online retailer.
Hot tip: Huion tablets are A+ and WAAAAY cheaper than Wacom. I used to have a Bamboo Fun and recently upgraded to a Huion that's on level with the Cintique, but it only cost me $80. Defs give them a look when you get the chance~
You know, this new pixel art is really starting to grow on me. :3 Certainly makes the game look a bit more unique.
That is the whole intention, really. But pretty graphics alone do not a game make. So I'm stripping the game script down to its barebones ( copying it to Excel and see if conversations flow well or are stunted or just a tad forced ) and editing it from there.

Because I'm using the dialogue format, the doc is already clocking in at around 25+ pages for the first 40 mins of the game ( 10+ pages in a regular Excel format since the word count is in the region of around 4000+ now ).

I always thought gameplay/combat was my weakest suite. Turns out its my dialogue writing. >< Not that it is bad by any means, I just feel I can do so much better.
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