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Of Dragoons and Orbs: Part I

This rather lengthy update will focus on some of the gameplay aspects of Tristian. More specifically, their classes. But first, a quick breakdown as to how characters living in this world gain their abilities:

Magic:

As magic in Eridanus is an extremely rare practice, little to no true magic users will join your party. True magic simply implies, in videogamespeak, a character that learns magic while gaining levels, aka the traditional way. There was exactly one character in the old demo who could learn spells this way: Dante.

Ianna can only learn magic by equipping tomes or by learning new spells from skill orbs. These skill orbs are manufacted using the Crysali that the player randomly finds scattered throughout the world map, or as drops from elemental fiends. However, this way of gaining skills isn't only limited to Ianna. Virtually any character who has a half-decent magic stat will be able to use these skill orbs ( I need a better name for it, seriously ) to cast the spells associated with them.
Naturally, these spells are far weaker than their original counter-parts, but make up for their lack in firepower by adding status effects or chip-damage for characters with weaker ATK stats ( like Ianna and Darcy).

Furthermore, some magic-imbibed weapons ( only obtained in Connaught's captial and the game's first town, Enoun ) can also grant new abilites. However, due to their scarcity, they are quite expensive, so it is extremely unlikely that the player will be able to obtain these goods early-game ( or much later in trade towns such as Concordia Port, as seen in the old demo ).

Princess:

A magic-wielding class with access to powerful healing and light-based spells. Becomes a powerful Queen towards game end

Ianna's gentle nature naturally lends her to learning support and party-healing skills, but her thirst for magical knowledge allows her to cast spells from magic tomes. Later down the line, she asks Tristian if the knight can't teach her the basics of swordplay, which allows the young princess to equip light swords and ones of the magical variety. Although not a true-magic user by birth, Ianna's lineage allows her access to the Light-based magic of Dubhan ( who was previously aligned with Dark-magic in the older demos ).

Physical Skills/Abilities:

This is somewhat tied to character classes, so I'll kill two birds with one stone here. I'm also trying to tie a character's specific skill set with their personality.

Battle Skills are by tradition, taught by the various military schools scattered through Eridanus, though the best ones tend to be situated in Genoa itself. Squires training to become full-fledged knights either follow a discipline in offensive or defensive abilities. Most military skills tend to be linked to the trainee's weapon of choice as well, and require a certain degree of proficiency with them. It explains why Percival cannot learn any weapon-based skills, nor can Tristian learn any of Edmund's lance-based ones, despite the fact she can equip lances upon promotion.

Paladin:

A offense-based class with some turtling skills and low-level healing magic. Can either promote into a Templar or Master Knight.

Tristian's abilities centers around her equipping specific weapons to access her varied skillset of damage-based skills. Her Cover ability nullifies damage taken for the entire party, but at a price. Because the lady knight decided to study weapons-based fighting at Liguria Academy, she is more proficient at wielding weapons than her brother, Sir Percival, but her protective nature still allows her to shield her allies.

As a result, she has access to both the Templar and Master Knight classes upon promoting.
However, as an Infantry unit, she is weak against thunder-based magic and Anti-Infantry weapons like armourslayers and crossbows and her prideful nature actually limits some buffing techs only to herself ( such as Lionheart ).

Dux Knight:

A defence-based class centered around buffing and equipping heavy weaponary.

Unlike his sister, Percival is the opposite when it comes to encountering foes. He will rather defend the group with a wide variety of party-buffing/enemy-neutering skills, as he is none too comfortable to wield weapons to the degree of Tristian ( in battle, he is more likely to miss his attacks ). His quiet, pacifist nature lends him to be the 'strong, silent type' but he still has a formidable sword arm if the situation calls for it.

He promotes into a Duke Knight during the course of the game, inheriting the title of Duke of Reglay as well as gaining an array of more powerful techniques. Like Tristian, Percival is vulnerable to Thunder-based skills and anti-infantry weapons.

Dragoon:

A lance-locked class with devastating abilities. Already promoted.

As the game's sole Dragoon, Edmund has access to the most powerful offensive skills, even if he can't Jump. He lacks Tristian's all-round abilities and Ianna's healing, but more than makes up for it in sheer destructive power. All of Edmund's lance-based skills are Piercing and can inflict the Bleeding status.

I'll probably halt the update here, lest I bore you all to death since the update clearly does not contain any TristianxIanna goodness.

Posts

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"Magi" would be a good term for your skill orbs. It sounds magic'y and is relatively unused (people tend to use "mages" for plural). If you want a precedent, Final Fantasy Legend II used it for it's plot device items.

I'll probably halt the update here, lest I bore you all to death since the update clearly does not contain any TristianxIanna goodness.

Not to worry, there's an audience for these kind of updates too :3
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
Yeah! I'm really interested in what you have to say about the gameplay. Especially giving everyone's abilities story weight by tying them to their personalities.

Good stuff, all of this!
/me bangs hands against table
WHAT DO YOU MEAN NO LESBIANS IN THIS UPDATE *unsubscribes*

...okay but srsly: I'll be super into reading about this once I'm finished crying over clicking "input text command" for the five bajillionth time and testing penta's and my game until I hate it. <___<; MAGIC LORE IS NEAT...
Granted, even if I don't think gameplay/battle mechanics are my strongest point, I do like talking about it when I feel in a well... 'nerdy mood'. As for tying story and gameplay together, I just think it makes the game world feel more... alive. I felt I could have had a lot more flexibility with their skill sets had the game been made in VXAce, but I doubt I'll be porting Tristian over ( personally, I feel Yanfly's BEM still trumps YEA ).

And yes, magic lore ( even if there isn't much of it here ) and how characters learn their abilities is always interesting to discuss.

Before I read a book on Chrono Trigger published by Boss Fight Books, I never did think of an RPG's world as a living, breathing digital realm. It was just a place for the player to traverse, to exist, a place for them to carry out their adventures, fall in love, defeat the Big Bad. Never before did I look at it from another perspective. I suppose the best way to invest yourself in the game's world is to imagine yourself as an actual inhabitant, rather than the designer/creator making it strictly from a gamer's POV.

But I should probably save that for the next blog when I do Part II: Thieves and Scrolls.

@Dy: Magi, you say? I just think of War of the Magi there. XD But I'll find something.

@Red: Yes. discussing gameplay systems are always fun to delve into. I have several other ideas for battle skills, but I doubt VX has scripts to do so ( but Ace does >< ). So I'll just leave it for now.

@emmy: Ouch. Time really is running out for you, isn't it? ><
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