Close
Ruins, you say?

Download

38.5 MB

Details

  • Author
  • Feldschlacht IV
  • Status
  • Production
  • Engine
  • RPG Maker 2003
  • Genre
  • Traditional RPG
  • Date Added
  • 05/28/08 05:54 PM
  • Last Updated
  • 07/26/08 12:18 PM

Rating

rating: 7

Reality: Path to a Shattered World

Description

OVERVIEW

Boy, I've been working on this for quite a while. It started a few years ago, and through the ages, it just grew and grew along with myself. I've worked on this game a LOT, but I've mostly kept it to myself. A lot of people don't even know I have one. I keep chipping away at it, and this summer I get the feeling this is it, I just may finish this bad boy. Expect a demo to hit the net soon, and if nothing else, you have this topic to check out.

In terms of gameplay, I have a few fun things mixed up, like an Item Collection/Alchemy system, unique skills to every character, and even something akin to the Hunt/Mark thing in FF12. I don't want to emphasize elements not really important to gameplay like Morning, Noon, Midnoon, Twilight, Night systems and Custom Fellatio System or what the fuck ever, I just want everyone to have a solid RPG Maker experience.



STORY



After decades of war between the Sol Empire and the United Gradian Alliance, both sides have finally decided that enough was enough, and both superpowers pushed for, and finally obtained peace with the Paxus Treaty, an indefinite treaty of nonaggression between the two powers. Both the Empire and the Alliance populations are overjoyed by the news, long tired of the constant transcontinental battles, losing loved ones, and general chaos spread by the war. Both countries begin moves to rebuild their infrastructures, regain the trust and foundation of their populace, and some people even use the opportunity to travel from the Empire and the Alliance to get a taste of the 'other side', and even more, international trade between the two powers looks promising.

But is that all there is to it? The world had grown accustomed to it's many years of war (44 to be exact) and you could almost say the very foundations of civilization were maintained on the Great War between the two powers. The end of the war says nothing about the massive socioeconomic problems regarding the massive military buildup in both superpowers, large scale rebellions and the status of annexed countries in the Alliance, and the worsening quality of life and overpopulation facing the Empire. Not to mention the vast number of Prelude Relics, ancient superweapons used by both sides, large and small scale, that are unnaccounted for.

Needless to say, there are an incredible amount of issues and problems left in the postwar world, and even some people, or persons that are ready, and have been planning to take advantage of just that. Our story takes it back a little bit, and begins the night before the signing of the Paxus Treaty.

Our story takes it back a little bit, and begins the night before the signing of the Paxus Treaty. In position in the Imperial Capital, the site of the signing of the treaty, the Freelancers are in the middle of their final mission in light of the war's conclusion. Tryscal Seiros (codenamed Leo, according to the Zodiac theme of the Freelancers) is one of the twelve Freelancers assigned to the mission. Their objective? To steal one of the Empire's top secret artifacts under the diverted security for the Treaty. The kicker? The employer for the mission is from one of the member nations in the Gradian Alliance.



CHARACTERS

For information on the characters, check out the topic for Reality!

http://www.rpgmaker.net/forums/index.php?topic=1215.0

Latest Updates

07/26/08

06/21/08

06/03/08

View Update History

Comments

LadySeraph 12/15/08 05:08 AM
Wow. I didn't understand the story (right here, on this very page) one bit ^^;! It dribbled from my brain. Reminds me of one of my incomprehensibly detailed summaries! Not that's a bad thing. =) I'll be sure to have a look at this game.
Ephiam 11/23/08 08:21 AM
avatar
You know...I've way too many games to try. I shouldn't have procastinated! I know that it's been about 4+ Months...but still! Gah! I want to try all of these games, and even finish 'em! But then I get bogged down and never finish any. >_>

Haaa. Anyway, still lookin' great. I'll try it out soon, Feld! Also, sorry for not having chekced in for such a long time! I'll have to make this a Monthly thing (going around to subscribed pages.)
TrainerAbu 10/21/08 04:44 PM
avatar
http://www.rpgmaker.net/games/555/screenshots/2055/ How did you get the messages to be semi-transparent in RPG Maker 2003? ^^;
WCouillard 10/16/08 04:18 AM
avatar
For some reason, Bruce was in my party before I met him. Might want to take a look at the coding there, most likely in the bar.
Yeaster 09/21/08 07:04 PM
avatar
Hey, I just started your game yesterday. Right now, I like it. I'm at the part where your second party member joins your time (I don't want to say his name incase it's a spoiler or whatever). So far, I think it's really good. The music is bitchin', I LOVE the first town's music, the one with all the drunk people.

There is an extreme shortage of healing items, but it seems that the monsters drop enough to keep you alive, and the items, right now, aren't that expensive, which is good.
Feldschlacht IV 08/06/08 02:41 AM
avatar
Ah, thanks for the solid criticism, Blitzen! That's always good to hear. Although they're valid, I'm going to address two of them. The high difficulty has been noted, and I've toned it down. Sorry to everyone about that! And about many of the initial characters, as you'll see (for what's I think has already been explained by the West Ruins), they're no longer relevant to the story at all, and they're just 'characters'.

But I digress, of course.
Blitzen 08/04/08 08:53 PM
avatar
I don't think I've had enough experience with your game to give a full review, but here are my general criticisms. Balance is off. The battles are too long, enemies do too much damage, and there is a shortage of healing spells and items. There are also too many initial characters. As a result, you don't flesh out any of thier personalities and half an hour in I don't have a clear idea who anyone is or thier motivations. Compare with Cecil, who we know after ten minutes in that he is a self-loathing coward searching for redemption. The cast is whittled down, but the first scene of the factory/ruins takes far too long. Condense this area. There are general problems with graphical consistency, although its nice to see the effort at a unique atmosphere.

All in all it shows a lot of potential, and I'm at the West Ruins with Bruce right now but the difficulty only encourages me to run from enemies, I don't want to have to grind to go exploring.
S. F. LaValle 07/31/08 08:24 PM
Great presentation so far! The color is muddy, but works for the starting scene. Jumps into the action a bit too abruptly for my tastes, but at least the good mapping lets me know exactly where I need to go. Loved the battle animations and FF6 sprite edits. The difficulty is a touch much; the enemies hit hard, and the Healing potions that drop don't make the cut, not enough to get ahead. I was dead before I got to the first save point. I feel I played intelligently, my luck was bad because my special attack was dodged 3 times. Should be less about luck methinks, so you might wanna balance that (I'd say simply increasing the healing from the potions would do perfectly). I'll play more when I have time!
Blitzen 07/28/08 11:15 AM
avatar
Found a bug, on the train you can't walk back over the tops of the cars, you can only walk forward. Annoying especially after I wanted to go back and get that stuff under guard that I had seen.
Ephiam 07/26/08 01:09 PM
avatar
Indeed not, good sir! From the look of things, his graphics come from FFV, VI, and an assortment of other games! I can't really see much IV in there.
Feldschlacht IV 07/26/08 01:08 PM
avatar
FF5, actually! It's a nice little chip, it is.
Roguemetal 07/13/08 02:21 AM
avatar
Is your chipset from FF4? Just curious...
e_helix 06/23/08 07:50 PM
Update: copying and pasting the missing files from the RTP into the games ..\battle folder works. Is it supposed to be calling them from the RTP?
e_helix 06/23/08 07:41 PM
Tried the demo, but it's crashing in battle. I think it isn't finding the combat sprites. First time, I was attacked and got "cant open Absorb1", second time I was attacking and got "cant open Spear1".
Feldschlacht IV 06/18/08 01:02 AM
avatar
WTF I didn't know I could rate my own game. Sorry, just testing to see if I could, I didn't mean to tip the scales in my favor.
Terabyte 06/12/08 06:56 PM
avatar
Great battle chars and tilesets. Good work, feldschlact!
Feldschlacht IV 06/03/08 01:28 PM
avatar
Ah, everything's updated, so those questions should be answered (I hope!).
kentona 05/29/08 09:38 PM
avatar
Jeez, how'd you score the game entry 555? And what's the goal of the game, and who is the protagonist?

Add Comment

You must be logged in to comment.
Username Password
Games Articles Resources
A-Z Listing Latest Games Latest Updated Games Reviews
Articles Tutorials
Categories Recent