Reality: Path to a Shattered World
Description
OVERVIEW
Boy, I've been working on this for quite a while. It started a few years ago, and through the ages, it just grew and grew along with myself. I've worked on this game a LOT, but I've mostly kept it to myself. A lot of people don't even know I have one. I keep chipping away at it, and this summer I get the feeling this is it, I just may finish this bad boy. Expect a demo to hit the net soon, and if nothing else, you have this topic to check out.
In terms of gameplay, I have a few fun things mixed up, like an Item Collection/Alchemy system, unique skills to every character, and even something akin to the Hunt/Mark thing in FF12. I don't want to emphasize elements not really important to gameplay like Morning, Noon, Midnoon, Twilight, Night systems and Custom Fellatio System or what the fuck ever, I just want everyone to have a solid RPG Maker experience.
STORY
After decades of war between the Sol Empire and the United Gradian Alliance, both sides have finally decided that enough was enough, and both superpowers pushed for, and finally obtained peace with the Paxus Treaty, an indefinite treaty of nonaggression between the two powers. Both the Empire and the Alliance populations are overjoyed by the news, long tired of the constant transcontinental battles, losing loved ones, and general chaos spread by the war. Both countries begin moves to rebuild their infrastructures, regain the trust and foundation of their populace, and some people even use the opportunity to travel from the Empire and the Alliance to get a taste of the 'other side', and even more, international trade between the two powers looks promising.
But is that all there is to it? The world had grown accustomed to it's many years of war (44 to be exact) and you could almost say the very foundations of civilization were maintained on the Great War between the two powers. The end of the war says nothing about the massive socioeconomic problems regarding the massive military buildup in both superpowers, large scale rebellions and the status of annexed countries in the Alliance, and the worsening quality of life and overpopulation facing the Empire. Not to mention the vast number of Prelude Relics, ancient superweapons used by both sides, large and small scale, that are unnaccounted for.
Needless to say, there are an incredible amount of issues and problems left in the postwar world, and even some people, or persons that are ready, and have been planning to take advantage of just that. Our story takes it back a little bit, and begins the night before the signing of the Paxus Treaty.
Our story takes it back a little bit, and begins the night before the signing of the Paxus Treaty. In position in the Imperial Capital, the site of the signing of the treaty, the Freelancers are in the middle of their final mission in light of the war's conclusion. Tryscal Seiros (codenamed Leo, according to the Zodiac theme of the Freelancers) is one of the twelve Freelancers assigned to the mission. Their objective? To steal one of the Empire's top secret artifacts under the diverted security for the Treaty. The kicker? The employer for the mission is from one of the member nations in the Gradian Alliance.
CHARACTERS
For information on the characters, check out the topic for Reality!
http://www.rpgmaker.net/forums/index.php?topic=1215.0
Latest Updates
07/26/08
- Feldschlacht IV posted a blog entry, Back again!. 12:18 PM
06/21/08
- Feldschlacht IV posted a blog entry, First Demo is released!. 11:41 AM
- Feldschlacht IV added a download link, Reality: Release Something Demo.. 03:19 AM
06/03/08
- Feldschlacht IV updated game details. 01:51 PM
- Feldschlacht IV posted a blog entry, Update and Demo Date.. 01:04 PM
- Feldschlacht IV posted screenshots: Bats, imps, and sewers, oh my!, Steamy underbelly., Weiss., You're from Sol, aren't you? and Family ties.. 10:18 AM
View Update History
Comments
Haaa. Anyway, still lookin' great. I'll try it out soon, Feld! Also, sorry for not having chekced in for such a long time! I'll have to make this a Monthly thing (going around to subscribed pages.)
There is an extreme shortage of healing items, but it seems that the monsters drop enough to keep you alive, and the items, right now, aren't that expensive, which is good.
But I digress, of course.
All in all it shows a lot of potential, and I'm at the West Ruins with Bruce right now but the difficulty only encourages me to run from enemies, I don't want to have to grind to go exploring.
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