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bestiary on fleek, bruh.

A while ago Craze inquired, and I quote;

author=Craze
Do you have a bestiary where people can look up loot?

edit: not saying you NEED one but i know you MOG, i know you at least WANT a bestiary


And the answer is, yes, I do! An in game bestiary exists and is accessible from the status menu from the beginning. Every enemy encountered will have an entry in the bestiary. This system is still sort of in late beta (and being actively refined), but this is what I have so far.




As you can see, pertinent information is available for the player to know everything they need to know about the enemies they may encounter, from elemental weaknesses to status resistance. On Page 2, there's also a list of the skills/magic that an enemy can use. Currently, the potential items they carry and their drop rates are ???? out (until those items are dropped), but I am probably going to change that to make them visible for total transparency purposes.



However, in the case of 'one time' encounters such as bosses, you need to know important info right then and there. This is where the 'Scan' feature in battle comes into play. Either from skills or the 'Gazer' item, players will be able to scan out an enemies' stats and such in battle as well!

So basically, it's just something in my game to add some playable depth (and potentially some fun worldbuilding in the enemies' descriptions!) and make it more interesting and useful to the player. So yeah!