- Add Review
- Subscribe
- Nominate
- Submit Media
- RSS
- Summary
- Blog
- Images
- Reviews
- Media
- Battle Mechanics
- Characters
- Side Party Members
- Full Walkthrough
- Downloads
- Play Lists
Posts
Pages:
1
author=Sated
In the bottom left, where the floor the hero is standing on meets that area filled with black, the walls kinda look like they're blending into one another even though I know they're not. I'd suggest a more obvious outline on the outside edges of the walls or something, just to make it clear? Or maybe it's because those vines are covering up said outline?
It's not a massive problem. I know they're not actually the same wall. Just tricking my eyes a bit.
Ah yeah, I see what you're saying actually. I could either move that bottom room down a tile, or extend the wall/ceiling so that it's not on the same level as the top platform. Thanks for that :)
Really nice and atmospheric map fitting the Egyptian-like setting. Not too cluttered at all. 2 squares left and two squares down (from the place Sated mention) is a wall (left of the pot) that doesn't seem to have a defined edge. The wall above it, just before the roof, has a defined edge. It's probably the wallcovering that does it, but I still think it looks a bit weird.
This is "atmospheric" if your atmosphere is made of bright yellow toxic gases. Turn your screen tint waaaaaaaay down and also never use that overlay ever again btw
author=Versalia
Turn your screen tint waaaaaaaay down and also never use that overlay ever again btw
author=Craze
why do people still use that horrible overlay
it's not original and it looks bad
Yeah, I actually agree. This particular map might look better without it.
Maybe try having your overlays "locked" onto the map coordinates, or coming from a light source. It sometimes looks jarring when it's just ominously floating there lmao.
Pages:
1