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A good puzzle game :P

  • Kuraido
  • 07/07/2014 11:33 AM
  • 1232 views
To Grindalf:
Hopefully you don't mind me doing here a nearly exact review I did before on this game since it looks like it hasn't been updated after I first reviewed this so here goes :P


Alright, on to the review:

It is a short RPG that lets you play the role of a knight weilding a magical talking sword in a quest to defeat the wizard in the Wizard's Tower (I'd be surprised if it weren't a wizard as the title goes lol) a pretty straightforward storyline indeed. The game is pretty much short, spans for about 30 minutes to 1 hour gameplay but is fun nonetheless. It includes a turn-based battle system with the knight (the player) doing the slashing stuff while the magical sword can use various skills or even mock the enemy lol (yes, the magical 'talking' sword gets a separate turn :P). However there is no leveling system, so you don't need to worry about the need to grind but then again you won't be able to run away from them so defeating them is mandatory to advance. Furthermore, the tower is also filled with various puzzles as well dealing with pushing blocks, slippery floors, and the like that players need to solve to be able to advance further within the tower.

Graphics (4/5)
The graphics is good. The tiles and sprites mesh well with each other. The GUI of the menu is great as well. I gotta admit, I was impressed at that pulling-out-the-sword aura effect lol.

Audio (4/5)
Though the BGMs are ripped (?) (ok, I'm not sure on that part but the BGMs seems vaguely familiar like I heard them from somewhere), it goes fine with the game. Well, more like the BGMs are just so-so for me. The sound effect is just fine as well.

Fun (4/5)
Well, in my first playthrough, I completed the game in around half an hour more or less including the time figuring out how things work out. The different effects of the variety of skills the sword had enables the player to think on some sort of strategy during battles. I do like the variety of puzzles scattered throughout the tower. The game also has some replayability value (the part where you pick a door out of the five, I think that was around 3rd floor? So I had to play the game 5 times ) for those curious and hardcore players out there.

Technical (3/5)
Although an average, straightforward player may not come across them, I noticed a few bugs such that a curious player (like me lol ) will likely find.
- Cursormap in the skill menu of the sword during battle is sort of buggy (speciallly when the cursormap is set to that "Time" skill, you'll never be able to move the cursormap so no choice but to pick it to continue on).
- At 1st floor on the room where there's a pillar, a button on a ground, and some sort of iron bars. When you attempt to push the pillar even though it's already over the button, it generates some error and also the iron bar goes up and down kind of randomly as I move around the pillar.

I guess those are the 2 major bugs I found. Some minor bugs I found are mostly missing solid vectors, minor errors, canvas errors, and playerpath errors.

Overall:
All in all, it's a short fun game that will surely pique the interest for those puzzle solvers out there. A good game indeed.

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SunflowerGames
The most beautiful user on RMN!
13323

This is a good game. More people should be playing this.
Thanks for the review Kuraido :)
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