• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

Casts Demonic Tutor; finds Royal Assassin.

  • Marrend
  • 01/27/2014 03:04 PM
  • 2072 views
Game Title: Demonic Tutor
Engine: RPG Maker VX Ace
Status at review: Complete

Background:
I do not keep up with the storyline in relationship to Magic: The Gathering. Nonetheless, I have 4 "Modern" decks, and 11 "Commander" decks with 3 in the works. Saying that, I should be able to appreciate something about this game other than it's title and the art it borrows. That... sort of happened.


Graphics:
The game borrows various card-art from Magic: The Gathering. Primarily, this is contained to battlebacks, though I recall one screenshot that had Sorin Markov. Or some version of him. The cute DS pack character sprites are a nice touch. The mapping is generally competent, though, the way only one tile at the edge of the screen activates the next area is eye-quirking. It's not overly cumbersome since it's essentially marked.


Audio:
Aside from the bits of RMN Music Pack that I heard, I can't say much popped out at me. Exceptions include that one Legend of Zelda - A Link to the Past track (The first second, or so, did not sound right at all. Maybe my memory is faulty.), and Evanescence's "Bring Me to Life" (This brought all the facepalms).


Story:
You are not a planeswalker, nor do you fight other planeswalkers over the very fabric of reality in a battle of wits. With that out of the way, the story is split in three ways, so let's touch on each.
Hope worries that her husband, Vince, is not satisfied with their quiet life together. One day, Vince announces that he wants to go to Aldon. Hope goes with him on the off-chance that such a journey may be just what their relationship needs. I can't help but to think that they are trying go from plowshares to swords. Which is not how it's done. Well, unless it's under unusual curcumstances.
Faith has been hired to kill Prince Justin, the one-and-only heir to the throne. She is offered a millon gold and an under-the-mob's-thumb cleric to help her get to her destination. I'm not sure if she trusts her employer with the amount she's being promised, but a job's a job.
Cid is questing for the Holy Grail. Er, wait, no, Excalibur, the sword of Arthurian legend. Not some other legendary sword.


Playing the game:
While I do try to be as generic as possible, there may be a few spoilers in here.

After a quick introduction to Vance's scenario, of which I'm including Hope's little scene by herself, I'm pretty much ready to roll.
Huh. Well, let's see if we can't delay the meeting with One-Eyed Jack for a bit.
A monster in the south forest. Doesn't tell me a lot, but, okay.
Ah, so that wandering monster is probably... yeah.
Yeah, that vacant room you have upstairs, lady? Have you seen it lately?
Gee, he wasn't very subtle about stealing their gold, was he?
Oh, we're going to switch scenarios. Right. I'm vaguely remembering this from the first time I played this.

I wasn't noticing if any of these other restore/shop points had a sealed-off sell function. Most interesting.
Some rather strong language with this Max/Faith scene.
A sword and a helmet, you say? Hrmm...
Bozorc the Orc! Oh, wait. Wrong reference.
Aaaaannnd... switch time!

Gee, Geri's really lackadaisical, isn't she?
Oh, I guess Cid is also after some kind of traitor-king. Not that traitor-king! Geeze! Though, I'm not sure what this sequence has to do with Cid's quest for Excalibur at all. Probably worrying too much.
Aaaaannnd... switch time!

I didn't notice if Cid's money carried over from Faith (I highly suspect that it did), but Vince's money should not carry over money from Cid. Bit of an oversight, yeah? I'm also 90% certain that these two were not level 10 when I left them. They definitely didn't have the same experience value, that's for sure.
Hope, you just told us why you think chasing down One-Eyed Jack would be a good idea. 'Tis nonsense to say that you don't understand.
Ah, yes. The graveyard. Quite a bit of interesting commentary on these stones. As a side-note, this doesn't seem like the right place to have Tarranon's "Enspiron". Maybe it's just me, though.
That scene with Urg and all those other things felt just plain wrong to me. I dunno. I'll compose my thoughts later.
Can't I just wipe the freaking board with these standard encounters? No, of course not. I only have single-target removal. It'd be too easy, otherwise.
Okay, Inn, thanks for not actually being an Inn.
Stands that don't sell anything. Ooookaaaaaay, moving right along.
The save point is in the Warrior's Guild. Not the Inn. Whatever.
Let me take a moment to consider this scenario. There's the motivations behind the journey of Vance and Hope. Vance's initial reasoning to go to Alder was what, again? I think it was something along the lines of "We haven't been there in a while." I'm not really sure if he's necessarily looking for trouble at this point, but, he's heard tales about what's out there in the world, and wants to see it. His "call to adventure" is to escape the everyday drudgery. Maybe not the most dramatic, or compelling thing, but it's a thing. What about Hope? I'm sure she doesn't actually expect anything special to happen, but she tags along because she knows this marriage is going nowhere fast. So, her "call to adventure" is to be with her husband. Or something like that. Again, not the most dramatic or compelling of reasons, but it's there. Now we examine the real instigator of this story's arc: One-Eyed Jack. When players first meet him, he's bored ("Hey, wanna ditch this town?") and wants to get some excitement into his life ("I'm just looking for some fun."). He takes Vance's purse as his idea of fun. Ignoring the fact that Vance and Hope aren't angry about this action, which is peculiar in it of itself, we later learn that he's in league with a group of intelligent beasts. Possibly in league with a demon. Considering this, amongst other evidence, I don't pretend to understand why he was "stuck" in Alder. There aren't any guards from where players first meet him to when players meet him next. So, what's stopping him from just going to where he needs to go, and doing what he needs (or is ordered to) go? I really hate to say this, but I think the only answer I can see to this question is Dues Ex Machina. If Jack wasn't there to steal Vance's purse, the Vance/Hope story-arc probably wouldn't be a story-arc at all.
Ugh, I don't want to play this anymore.



General Observations:
Maybe it's just me, but the ATB makes battles slower? I dunno, maybe I shouldn't complain too much.
Holding down Shift in battle causes a character to skip a turn. Well, "skip a turn" may not be the right word, as the ATB bar isn't completely reset (It's more than 90% full), but it's still an oddity.
Why are some (not all) flowers obstructions? Am I missing something?
There's a spatterings of the word "your" where it should be "you're". Stupid homonyms not being caught by the spell-checker!
One of the ways to be defeated in this game is to have one's MP reduced to 0. There's generally more ways for the player characters to deal damage to HP than there are to deal damage to MP. I've certainly had moments where my characters where low-MP thanks to MP damage skills that my opponents were throwing at me. On the flip-side, I've 0-MP-killed at least one opponent. So, I'm not really sure where I stand on this issue.
Speaking of health and mana, it rubs me the wrong way how skills that use HP as a cost are based on some percent of a character's maximum health, while skills that use MP as a cost are flat-rate. Saying that, I can understand why it might be a bad idea to have them both be percentage based. Having them both fixed-rate, well, I don't know. It might cause unintended balance issues, it might not.
I'm a little fuzzy on Hope's "Mana Heal". I mean, yeah, it might be a little backwards to spend MP to restore MP (or maybe not), but I totally expect it to restore as much MP as it costs. I dunno. Maybe I'm thinking too much on the "Transfer" ability in the Breath of Fire series?


Summary:
The gameplay isn't really something to write home about. It's pretty standard fare. Story-wise, I get the sensation that all the arcs seem to want to meet, or possibly combine, in the Town of Caspers. However, the only story I actually care anything about is Faith's. With the amount of money she's being offered, you just know things aren't going to go smoothly. As for the other two story-arcs, Cid's quest doesn't engage me, and I've written enough about my issues with Vance and Hope.


BOTTOM LINE: 2.5/5


Side note on ratings (since there is/was/will be somewhat of a spate on what rating means what between each user):
1/5 -> Terrible. Forget about hitting an audience. The game is so bug-ridden, or otherwise unplayable, that what entertainment can be found in the game has a hard time coming to the surface.

2/5 -> Bad but playable. I had a poor experience with the game. When played by a player the game actually caters to, it would serve it's purpose.

3/5 -> Average. A solid experience, but snags somewhere along the line cause it to be held back from being "good".

4/5 -> Good. I enjoyed the experience, and have no qualms supporting it if was considered for a featured game (if it wasn't featured already).

5/5 -> Excellent. Among the paragons of gaming experiences, and instant feature material in my humble opinion (if it wasn't featured already).

Posts

Pages: 1
Wow, I was thinking on reviewing this and was going to give the same mark :P.
SunflowerGames
The most beautiful user on RMN!
13323

Thanks for reviewing my game! I think this game was too ambitious. I tried to make a long game filled with lots of stuff. The problem was that the gameplay was too boring and the story just didn't give players enough reason to continue playing. I think my next game will aim at being around 3 hours long, that way if its terrible people will actually be motivated to beat it (Which as somone lese pointed out to me should be my goal when making my game.)

I have a lot of mixed reactions to the ATB and the MP kill thing. Some people liked it and some poeple hated it. But in the end the systems I put in this game weren't enough to keep people entertained long enohg to complete.

PS - If you have any of those commander decks on MTGO look me up some time!
Marrend
Guardian of the Description Thread
21781
author=kory_toombs
I think my next game will aim at being around 3 hours long, that way if its terrible people will actually be motivated to beat it (Which, as someone else pointed out to me, should be my goal when making my game.)


That depends. Do you want your players to think, "Man, I just want to get this done and over with already!" or "Man, I can't wait to see how this all ends!"

author=kory_toombs
PS - If you have any of those commander decks on MTGO look me up some time!


Uh, sorry! Those are actual, physical decks!
Pages: 1