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Stuff is happening

  • Red_Nova
  • 04/25/2015 04:17 PM
  • 6105 views
Did you hear that 2k3 is finally released in English? Hooray! Now I can fulfill my dream and remake Soul Sunder in 2k3 for commercial distribution!

*snort*

In all seriousness, I have nothing against 2k3. Granted, I only played with it for about a month before moving on to VX so I don't know the ins and outs of it like I do with Ace. But it was my first RPG making engine, so without it, I'd probably be off in Game Maker or Stencyl and I'd never come here to RMN. So I gotta respect it for what it did for me as a developer. However, the only two things I remember liking about 2k3 are the tilesets- er, chipsets (See? I'm throwing around the oldschool lingo!) and the default side view battles.

But I digress.

The purpose of this blog is 10% an update on things and 90% to get that April Fool's blog off the front of the game page. For the record, I actually made a halfhearted attempt at trying to get a cooking simulator to work on Ace, but all I could do was slap on a crafting script and call it a game concept. I know it'd just be an April Fools joke, but if I'm going to do something stupid, then dammit I want to be PROUD of my stupidity! Plus, given my current endeavors, I don't have the time to delve deep into any more projects.

I am now going to talk about Soul Sunder 2's general progress. This will be the last time I do so on this game page, as I think it's tacky to talk about a game extensively that has no game page yet. So I'm going to just lay out my progress with the hopes that nobody kicks down my door and holds me a gunpoint demanding info about the game. The next time I talk about SS2 here will be to direct you to the gamepage that will appear on RMN.


Info dump ENGAGE:


Yes, Soul Sunder 2 is happening, but that's about all I know right now.

I want to thank everyone who gave feedback for the prototype during Release Something XIII! There was so much valuable info there that I have taken into consideration. 99% of what was mentioned has been implemented, and this is making me more excited about the project's future, uncertain it may be. Those that have played the prototype can attest that SS2 is going to play out sliiiightly different than the original while (hopefully) retaining the core concepts of a survival RPG. So if you hated the original, then SS2 may still be able to hook you! (Also, if you hated the original, how did you get this far into the blog?)


That being said, it's coming along quite nicely.

The battle system, the areas, the character designs, and the overall game structure are all but finished. Of course, without anything PLAYABLE, anything I say is just empty boasting. I can have a perfect mmo planned out and can talk about it for hours, but it'll mean just as much to you as what I'm telling you now with the lack of actual playable content. It's true, though. Between getting Remnants of Isolation polished for commercial release and getting ready for final exams this coming week, I've gotten a lot of this game planned out and ready to be developed.

What's that? A vacation? I have no clue what that word means.

I have the entire story written, as well. Usually, I plan the beginning and the ending and let the characters work their way to the end all on their own. However, as this is actually a rewriting of a story I had written about five years ago, I had everything in my head already and just needed to present it in a more manageable way. Now I know what I want to do from the very beginning to the very end, so mapping, art, and writing will (hopefully) come along much more smoothly than SS1 did.

One part of the story that I'm very proud of is that it's independent from SS1. You do not need to play SS1 to understand SS2. The only similarities to the original is that both games take place in the same world, so you'll see similar lore that you did in the original (Kiyomas, Miasma, etc.). However, it will still be made clear what these things are so anyone just jumping in will still understand what's going on in the world.

Besides, both games are character-driven stories, not world driven stories. It's not like there was a LOT of lore in the first game, anyway.

Mapping is what I need to work on the most. After all, without any maps, it'd just be a visual novel. However, thanks to RMN essentially telling me to quit whining, get off my lazy ass and WORK in addition to some super useful tips from unity, I've actually started making progress on mapping again! Yay! I've actually mapped about half the prologue! I mean, it's still rather barebones, but I have ideas on how to make them look better, which is much better than how I was less than a month ago.


Yeah, yeah, yeah, whatever! When can we actually SEE it?!

Well... I honestly can't tell you. I know that I'll make the game page when I'm closing in on finishing the prologue, but who knows when that's going to be. Plus, I've made it a short term goal of mine to get on the New and Notable list. It may seem petty and pointless, but first impressions are important, and I want to start off strong. To that end, I've been studying mapping and improving my drawing so I can give the game a stronger visual appeal.

All I can say is this: It will be ready when it's ready. Not a moment sooner.

Posts

Pages: 1
NeverSilent
Got any Dexreth amulets?
6299
So I'm going to just lay out my progress with the hopes that nobody kicks down my door and holds me a gunpoint demanding info about the game.


You didn't think you were getting rid of me that easily, did you? I demand insider info now!

Seriously though, I'm glad to hear you're making such good progress. Don't push yourself too hard, though. I would prefer if you actually survived your own game making endeavours.
Again, if you ever want to brainstorm about anything, or just want me to test something, I'm still here.

P.S.: Are you actually going to stick with the title "Soul Sunder 2", or will the game get its own distinct name eventually?
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
SOMEONE HELP! NeverSilent's coming after me!

Not to worry, I'm taking it pretty slowly. The rewrite has been in the works for well over two months now, and I only started the prototype back in January. I actually haven't made that much progress this month due to RoI being at the top of the priority list. But in the next couple of weeks, many of my current projects in and out of RM will clear up, leaving me with a fair amount of free time.

As for the title, hm... That's a good question. I had a solid title in mind, but it's a bit of a mouthful and takes longer to write out than just SS2. I'm thinking about aping Leigonwood's method of sequel naming (Title #: Subtitle) since I feel that simply calling it SS2 would turn off potential players who haven't played the first one, but simply using Title: Subtitle will think that it'll be a spinoff, which is not the case.
NeverSilent
Got any Dexreth amulets?
6299
Hm, I'm not entirely neutral here, but I've always liked titles that are a bit longer and possibly weirder. So I personally I don't have a problem with a title that's a bit of a mouthful.
But maybe you could give it a little spin putting your original title first and then adding "Soul Sunder 2" as the subtitle or in brackets? That way, it possibly doesn't immediately scream "Sequel!" as much. Just a thought, of course.
Marrend
Guardian of the Description Thread
21781
What you could do, depending on how you feel about it, is not use the phrase "Soul Sunder 2" in the title at all. However, since the games are linked together, have the gamepages linked together in a "Other links of interest" section.

There's at least one series on RMN that is crazy enough to do that!
nhubi
Liberté, égalité, fraternité
11099
Also just make mention in your description, when the game page is eventually made, that this game is set in the same 'verse. It's like the ARUM 'verse that you know are going to have some basic similarities and world history but the stories aren't necessarily linked. That way people can play the mouthful game and if they like it they know that SS is in the same world.
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
The more I'm thinking about it, the less I'm liking the idea of just calling it Soul Sunder 2. Especially since so many things are different now than in SS1. So yeah, maybe it'll have an entirely new name, and I'll drop SS2 and just do what you all are saying. Well, until the page is set up, it'll be known as SS2.
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192


(>_>)
>_>)
_>)
>)
Marrend
Guardian of the Description Thread
21781
*gasp*

Or, perhaps, I should say...

Awwwwww yeaaaaaah!
unity
You're magical to me.
12540
Niiiiiiiiice! :D
I'm looking forward to this ^_^
NeverSilent
Got any Dexreth amulets?
6299
My mind is ready!
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
The bad news is I got hit by the RL hammer pretty hard last week. For a few reasons, I have to move to a new apartment. This means I'll be pretty scarce over the next few days while I get settled into the new place and get internet and such set up. The good news is I'm going to have a lot of alone time during this period, and I know exactly how I'm going to spend it: getting PotF ready for showing off! I'm pretty close right now, but I'm sure I can get a page set up once I'm back in full swing (if for no other reason than to prove this isn't vaporware).

Things are about to get really hectic, so I won't be posting at all over the next few days. Sorry to keep you in the dark about PotF for so long. I think I'll be back by this weekend, but you know that RL things always take longer than you plan, so I can't make any promises.
unity
You're magical to me.
12540
Best of luck with your move! :D
I still need to play this gam. ><
CashmereCat
Self-proclaimed Puzzle Snob
11638
How do you... get hit by a real life hammer? Dude, you're not joking about being accident prone.

Unless... it wasn't an accident?
Marrend
Guardian of the Description Thread
21781
Er, I think the phrase "hit with the RL hammer" does not mean what you think it does, Cash. The key is "the RL hammer". As opposed to "a RL hammer".

Huuuuuuge difference, here.
CashmereCat
Self-proclaimed Puzzle Snob
11638
Oh, derp. And here I was worrying why everyone wasn't freaked out that Red_Nova got hit in the head with a hammer >.<
unity
You're magical to me.
12540
I actually made a similar mistake once, too. XD
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
Finally got internet back! It turns out I actually didn't have as much free time as I hoped, but still more than I usually do. So, at the risk of getting drowned out by all the IGMC entries, I'm gonna go ahead and get to work on the gamepage. Yaaaay.

I've got a lot to respond to so....

author=unity
Best of luck with your move! :D


I'm all settled in and ready to resume pestering everyone! Everything's set up now, so it's back to business as usual for me.

author=Luchino
I still need to play this gam. ><


I'd be so honored if you would! I just hope the, uh, mapping isn't a dealbreaker for you. It does get better as you go along, I promise!

... That actually reminds me to put some more screens from the Adult Arc on here to prove that. The ratio of Childhood to Adult Arc screens are way off, considering the length of each one.

author=CashmereCat
How do you... get hit by a real life hammer? Dude, you're not joking about being accident prone.

Unless... it wasn't an accident?


Yeah, like Marrend said. It's just a metaphor. Though given my, uh, natural attraction to these sorts of things, I doubt anyone would be surprised even if I DID get smashed with a real hammer which actually has happened multiple times before.

author=unity
I actually made a similar mistake once, too. XD


Haha I remember that! I can tell that, in the future, nobody will take my injuries seriously, since if I end up in the hospital, people will just shrug and say, "Well, another day in the life of Nova. Whatevs."
NeverSilent
Got any Dexreth amulets?
6299
Hey, welcome back, Nova! Glad to see you're still alive and well. I'll be paying extra attention to the New Games section during the next days then.
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