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Tips, Dungeon Help and Puzzle Solutions Page is Up!

  • unity
  • 11/27/2015 10:49 PM
  • 2465 views
Hello everyone! :D How are you all doing?

As I promised, I've added a page with info on the game, maps of difficult areas, and puzzle solutions for anyone who's gotten stumped. Click here to see it! ^_^

Hopefully this should help anyone who's having trouble. If you have any questions about something not covered on the page, feel free to ask, and I'll do my best to help!

Also, if anyone's finding any area or dungeon particularly difficult or frustrating, please don't hesitate to let me know. I saw someone on tumblr who was having one heck of a hard time with the Watery Depths, aka the second Tide Area dungeon below Springsmouth. If you're the person who posted that, and you happen to be reading this, I apologize for all the grief and I'm so glad you made it through okay. I didn't mean for it to be that frustrating ^^;;

For anyone else who has problems there, there are now maps on the aforementioned new page that will show you the way through those areas. Even having said that, I'm considering adding a few seconds to the clock for each difficulty in that area, as I really didn't mean for it to be tearing-out-your-hair hard. Please let me know if anyone else found the Watery Depths too frustrating.

I'm also considering putting maps of the Final Dungeon on the new page, but I haven't for now, because I kind of want to preserve its mystery a bit. I may change my mind, though, as it's super-big and players may get lost. ^^;;

Posts

Pages: 1
What a bunch of sissies, needing help guides and shit.
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
Uni you apologise way too much.
Marrend
Guardian of the Description Thread
21781
I... may not have gotten as far as the Watery Depths in my current playthrough to comment intelligently on that. Though, I must admit, there was, shall we say, a certain hidden comment on the tips page that made me laugh riotously!
Well, I'm halfway through (currently at the cavern after the chamber of rest), and so far, I think there's the trend of having 2 consecutive dungeons before a town, which is somewhat new to me. That trend can be frustrating and somewhat unfair at times haha, but I'm drilled in surviving in a tough RPG, so it's cool and manageable so far (and certainly enjoyable)(I haven't gotten a game over or restarted the game yet, though I have party members dying).

So just curious, but what made you go with the "2 consecutive dungeons before a town"?
unity
You're magical to me.
12540
I always like a bit more meat on my RPGs in terms of dungeons and areas between towns. I thought that instead of one very long dungeon, that having the Chambers of Rest open on to Cavern of Swirling Sands and that putting you back on the badland roads where you can go north and see the other side of the destroyed Ichor Bridge would be a cool idea, and the variety would add more for the player to see.

The Isles were never meant to be a super-populated area, so I always planned to have some distance between towns. Going Town-Dungeon-Town-Dungeon-Town is fine in theory, but I guess I just like to shake it up a bit. I endeavored to be very generous with items (and later, additional difficulty levels) to help this process out a bit. ^_^

author=Marrend
I... may not have gotten as far as the Watery Depths in my current playthrough to comment intelligently on that. Though, I must admit, there was, shall we say, a certain hidden comment on the tips page that made me laugh riotously!

Hehehe :3

author=Sooz
Uni you apologise way too much.

Probably >.>;;;
Pages: 1