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Progress updates after so damn long...

  • Raze
  • 03/02/2015 04:47 AM
  • 328 views
Overview:
It has been about... 5 months? Since my last blog post.
Obviously... this game isn't dead yet until I cancel it or for whatever reason. It's just that things... never went quite according to schedule due to various unexpected and expected events. Nonetheless, here are some things I've done during the course of 5 months!

Side Story Quests!
I've neglected this aspect for quite a while already. While I'm not a big fan of side quests since most of them involves chasing after people, collecting items so you can make a bread and etc... It still remains in my opinion as an 'essential' to make the game not as linear and will certainly add to the experience.

But instead of adding pointless fetch quests and the likes, I've added a 3-parter side story quest that involves lifeless-robots-coming-to-life-that-resembles-a-real-life-model AKA Animatronics (This is sooo not inspired by Fnaf...). Apart from adding onto the story, it also rewards you with a shit ton of money - and collectible items too!... Obviously I'm not going to make it easy for you to get :p

I would love to attach a screenshot of the first location where you'll receive it but currently it is rather inconvenient for me to do so at the moment so I'll add it in at a later time.

Graphical changes
I've changed out the graphics for the ugly HP bars for ABP and court trial to something much more... slicker? I guess.

I've also performed some proofreading and changes to the dialogue that for some reason doesn't seem to fit in.

Flavor Text changes + States + NPC interaction
Changed some of the flavor text for certain 'limited edition + exclusive charm that obviously cannot be obtained by normal means other than a couple of exceptions'. Also, the first 4 characters have been given their 'exclusive charm' that can be slowly obtained throughout the course of the game.

I've also changed the state for Darkness into Curse. Which instead of immobilizing the player akin to Paralyze, it now increases MP Cost to use techs, reduce overall HP by 10%, Reduces overall stats by 10% and deducts 2% of player's health during the course of 3 turns.

I've also spiced up some dialogue for the NPC that includes rants about society, economy, governments and maybe terrorists cause why not?

Library - Ixia Town (Ironically the last town you'll visit in Cyrilla Island)
Yay! Finally a library that allows the player insights into... certain knowledge that might or might not be plot related. It includes a variety of reports such as 'Genius cultivation Case Study', 'Tech requirement', 'Brain mapping', among other juicy things that I'm still thinking of adding into Ixia's vast collection of library items.

Yep, writing up a whole library is probably going to drive me insane with all the research that I'm going to have to do.

Skill Changes:
In response to feedback, certain Techs can now HIT A LOT harder when certain Elemental States like 'Blaze' are applied either to the opponent or ally. It also gives weaker techs like Lightning Score (Damien's first skill) more usability in late game as it can overpower techs learned in the later course of the game.(Damien IMO is still the most important player character in-game).

Isabel's Elemental guard now applies to all allies and lasts for 5 turns instead of 3 with increased 7 turns cooldown.

Miscellaneous Changes:
I've added a sadistic quiz that is without a doubt 10 times harder than Lyeric's quiz that you'll have to attempt in order to progress with the game. The main theme of it is 'Logic' and not general knowledge because I'm sure more than half the players will flame me for that - and they'll most definitely search Google for the answer anyway.

Things that needs to be done:
Chapter 7 which at the current moment I'm still stuck at the second part thinking of devilish puzzles to throw at the player. I still have about... 6 maps left to go and an event intensive finale that hopefully doesn't lag... and that's about it really. Apart from a 'Extra Chapter' that I will probably implement much later after I've released the game.

After all that it's just replaying the game and possibly get some people to help me bug-test the game to ensure that there are no issues with the game and it's done!