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Aarghh, My Poor Hand!

  • Novalux
  • 08/23/2014 09:00 PM
  • 1728 views
I booted this game up expecting a philosophical treatment of a meaningless existence using video game characters, but once again I was wrong. Well, not totally, but the game's title page makes it abundantly clear that this game is first and foremost about comedy, of the off-kilter sort. And this is something it does it well.

I would describe it as a unicorn in the woods- it catches you off guard, elicits an involuntary "wha?", but you can make sense of it being there. The game does a good job of setting up your expectations and messing with them just when you've think you've got a pattern figured out. Further on you will notice a large variety of inside jokes that grow on you within the space of an hour, without feeling forced. The game relies on these heavily, and I found that I couldn't adequately explain most of them without telling someone to just play the game for themselves.
As long as you're performing all your pointless actions, the game should last over 2 hours. Though if you wanted to, you could walk from start to "finish" in less than 5 minutes. I use finish hypothetically, because there is no real end, story, or progression (though there is a point at which there's no new places to explore).

Like a goldfish, on completing most actions the game tends to forget and send you on your way. Base actions are purposely presented in a way that makes them uniform and meaningless. The predominant message format is: "Would you like to your ? If Yes- You ed your ." It's actually a rather unnerving effect, especially where it's clear the creator could easily add an animation, text, or other bonus (like when character is playing a computer game). Just applying this to actions in everyday life would be maddening- "Would you like to go to school? You went to school. Would you like to eat some food? You ate some food. Ultimately condensing to: Would you like to live? You lived." Fortunately (or unfortunately) there are lots of interesting and unexpected events to come upon. Instead of Entirely Pointless Actions, it's more like Pretty Damn Near Pointless Actions. I can assure you, you'll still find yourself wondering "Why am I doing this?" multiple times only to be slightly embarrassed by your answer. There's a lot of randomness in this game that gets you to say things you would never normally say, like:
"Aww, but I wanted to talk to the chicken sitting across the table from the samurai with a basket on his head!"
Or
"Where can I find that book?"

Your primary game-play mechanics are collecting piles of gold littered just about everywhere, baking bread, exchanging items, and catching stray butterflies. Catching butterflies is delightfully hard, as it should be, since you have to predict their movements ahead of time. More than that though, you'll be mashing the z key trying to set off event flags. My hand was getting sore by the time I figured out most every bathtub and cabinet is the same, this coming from a veteran button masher. The game is almost set up like a gallery of common events, exploring every nook to see what people will have to say. As multiple in game signs will inform you, the game is still a work and progress, and mapping becomes progressively less stable (a feature I would recommend keeping in the final game. There could be a reason, story-wise). Yet almost every time I was able to find a way to bypass it and squeeze more value out of the game, which felt oddly satisfying.

Overall, Pointless Actions is a simple game good at what it does, providing a few laughs. There could be more objects to interact with. There is only one aptly chosen soundtrack running throughout the game and default tiles, which is fine, this being a game that does not take itself seriously. The mapping needs some work, but part of the charm comes from the basic, straightforward mapping style. I left the game feeling genuinely surprised that I was able to experience battle, a quest and a game over screen. I'm not gonna give it 5 stars as there was nothing that made a lasting impression, low production values, and it has it's fair share of rough edges. In the meantime, I'm looking forward to squashing more butterflies and getting my 10k from that cheap bastard by the docks.

Notes to Maker:

Not one villager cares that you're stealing gold from chests?
Recieved the map of Autumn sector from sign in the second spring sector, autumn sector sign gives me nothing. It's fine if someone in game messed up the map posting, but it would need a note.
Maid textbox cuts off
"What goes on four legs by day and gets in your way?" -I was gonna say cats.

Posts

Pages: 1
mjshi
Jack of Most Trades
6414
Disclaimer: Pointless Actions claim no responsibility for any injury, physical or mental, from contact with this game.
Novalux: I thank you for taking the time out of your day to write this (long) review. Thus, I shall now reply with (long) commentary for each section of said review.

My condolences for your hand.

Hello, Novalux- good afternoon.

Theoretically, August 23rd should be the birthday of approximately 20 million people, and 9:00 PM the exact birth time (not counting seconds) of approximately 14 thousand people.

I would Facebook/tweet/email/print/share your review, but that would be a) weird, and b) probably unwelcome for both reviewer and receiver on the social media sites, as the large quantity of text would be a cumbersome read for people used to reading 140 characters per post.

Now, onto the large body of text--
I am glad that you enjoyed the game ^^ If you wanted "a philosophical treatment of a meaningless existence", I recommend reading the works of Thomas Malthus, who believed that soon population will outgrow available food, and thus humanity needs "positive checks" that lead to 'premature' death such as disease, starvation, and war to kill off the extra population.

Thank you for the "just play the game" comment so that I don't have to shamelessly advertise the game myself- I find it's always so much more believable somehow when someone other than the developer recommends the game... or maybe it's just me.

I think the reason why I implemented so many pretty much meaningless choices is because sometimes we don't always realize how many choices we make each and every day, and I wanted the player to realize exactly how much control they have over their lives this paragraph is a blatant lie
I'm also quite certain that basket-head and chicken-san are having a veerrry serious discussion, one that you may or may not be able to access at a later point...

Ah, yes, the game is more tended toward exploration than battles, though the button-mashing you may have to do during exploration could possibly rival an actual battle-oriented RPG. And as for a lesson on Sector-theory, visit the old man wandering around by the Fractal Sector sign.

Overall, your review was quite comprehensive and long- did I mention that it was long? I'm sorry, it must be the shock of this project warranting more than a paragraph or two of response. The star rating doesn't matter too much to me as it's just amazing how someone would practically write an essay on the game. I'm happy that it elicited laughter, as many of the jokes were a bit hit-or-miss. And I do hope that you manage to meet up with the cheap bastard someday- although, if you're still alive, you didn't finish the job he gave you ;P

Notes to Reviewer:
1. The Sectorial Times It's probably because their eyesight is pretty bad for the most part.
2. That would be a dev mistake, sadly due to copy pasting events Although, your proposal is very interesting. I can see the guy getting fired from his signmaking job and wandering around on a meager paycheck (for wandering around).
3. Maid textbox, as of now, no longer cuts off
4. I would never dare say anything bad even if it's true about the godlike creatures which govern most of our present-day Internet.
It was no problem, I needed the practice anyway. Thought is was worth some sort of mention, and though it was challenging to write this much about a pretty straightforward concept, I got through it with the power of ranting.

"2. That would be a dev mistake, sadly due to copy pasting events Although, your proposal is very interesting. I can see the guy getting fired from his signmaking job and wandering around on a meager paycheck (for wandering around)."
This really intrigues me. The mythos can go to the next level when all these seemingly random-placed motifs are brought together in creative ways, the explanations themselves adding to the confusion. I'd like to see what the wiki for this game would look like.
mjshi
Jack of Most Trades
6414
author=Novalux
"I can see the guy getting fired from his signmaking job and wandering around on a meager paycheck (for wandering around)."
This really intrigues me. The mythos can go to the next level when all these seemingly random-placed motifs are brought together in creative ways, the explanations themselves adding to the confusion. I'd like to see what the wiki for this game would look like.

You know, it really makes you wonder whose paycheck they're on...
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