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The big one is behind me

  • cabfe
  • 05/08/2015 11:53 AM
  • 756 views
Hello everyone!

Finally, I've finished my biggest mission in the game!
This was a great amount of work, several times the scope of other missions. In fact, I had to cut several parts or it would have been too long. There was enough initial material to make an entire game just in this place, so I adapted my contents to make this more compact. It's more story driven than puzzle driven, since it's already a long mission. I didn't want the player to spend too much time there, stuck with a puzzle.

If numbers are talking to you better than words, here are a few stats for this mission alone:

  • 117 new sprites sheets, including :
    37 handmade custom poses and
    12 handmade custom NPC animations


  • 331 new busts shots, displaying the emotions of
    78 talking people.


  • 19 new maps, each enhanced with parallax effects.


  • 1846 lines of dialogue (not including control codes, only dialogue). That's more than the majority of movies scripts.


And a few screenshots to show you how it looks:
The capital city of the Thorem duchy (big size picture):


A tavern, the Singing Stein, although singers are lacking lately. A few custom poses and animations here:


The tavern cellar, where I tried a slightly improved lighting system:


The local prison front desk.


An inn interior. The maid is one of my custom handmade animated sprites.


After mapping a rich mansion in a previous mission, let's draw a slum for a change: (night shot)


This bridge too me a lot of time to get it right, especially the running water effect with a reflection of the bridge, all in 15 frames for a smoother result.


There are some great maps I can't show because I want to avoid spoilers and keep the surprise for the players. Rest assured that they're worth the time it took to create them!

A short changelog since most of my work was creating this big mission:

- Added an automatic saving of the Fullscreen or Windowed display choice when the game is launched for the first time, so it doesn't ask every time. Just delete the line or manually edit the Game.ini file to reset the option.
- Added a simple patching system to easily replace the language files should fixes be needed. It will only require the new language file instead of the whole game again.
- I didn't think of adding minigames since I thought they wouldn't fit, but have eventually done two. One is a combination puzzle with rotating pieces to open a secret box, the other some bottles you have to fill/empty/pour into to get a specific amount of liquid. Simple minigames but they work great. I've also included two levels of difficulty to the first one, for people who prefer a little challenge. And an option to skip them altogether if you don't like puzzles.

Now, I can work on the remaining smaller missions without that weight. I'm behind schedule because of the scope of this big mission, but I think the final result was worth it.

Release date is somewhere this year. I hope to have a playable version this summer (in French first). Translation into English will follow after I get confirmation that I don't need to change my dialogue lines anymore.

I'll post more updates meanwhile anyway.

Thank you for your support!