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Done, but not done

  • cabfe
  • 07/07/2015 12:47 PM
  • 371 views
Hello everyone!

I've finally added the last map, the last event and the last dialogue for Bleeding Moons.
So, yes, the game is done, but no it's not ready for release.
Why, you may ask?
Because I need to playtest first and make sure everything runs fine, especially the consequences for the choices. Even a single line of dialogue can break the immersion if it doesn't match what you have done/chosen.

Also, as I learned the tricks of game making on the fly, there are some old parts that need to be redone or revamped to have them on par with the quality of the rest of the game.
That includes graphic elements as well as some new scenes and dialogues to write.
And then, I'll also need to write the text for the Commentary mode.

Even with all that, the game would be playable in French only at this time. I will have to translate nearly 160,000 words (for now) into English, and have them proofread afterwards, before I can release Bleeding Moons to the world.
This part alone will take forever, but it will be done. It's not complicated, it only takes time.

A short changelog this time as my time was mostly spent on the game itself rather than the mechanics.

- Improved the dynamic shadows script to be 15% faster in computing the result.
- Added the Effectus performance enhancer script for the rest of the possible lag due to events.
- Added a new script for the Fullscreen display (by Zeus81)
- Tweaked the colors of the interface.
- Some bits of code for compatibility between scripts.

This will be all for now, but I'll post another update to keep you informed on the progress.

Thank you for your patience!