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Rant and another screenshot :p


I have not had this much fun making a game yet. I honestly spend more time play testing then making the actual game.

This game requires so much play testing so that I can fine tune the difficulty. But honestly, the only things I ever fine tuned was the timer for each level they are used in, and the enemies in level 2.

Not that each mechanic is spot on from the very beginning. But I keep on trying to beat the levels as if it someone else made the game and it could not be inherently flawed as he or she decided to release it. And I eventually do find a strategy that works for me, at most changing the number of enemies.

As a developer you would think I should know the strategy required to beat each level but I don't. I know the mechanics that may govern your strategy, but the strategy in itself is something I make through my experience playing it.

And thanks to all the nuggets of randomization, enemies positions, points positions, enemy behaviors, and etc. no strategy is a sound strategy. I may still loose at level 2 next time I play, the level I have play tested the most.