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A few thoughts

  • Marrend
  • 05/30/2014 11:47 AM
  • 601 views
At first, I wanted the protagonist of this game to be the man the Oracle has dreams about. Then, after having a talk with Dozen, the suggestion came forth that I make the protagonist of the game the Oracle, herself. Then, I got to thinking some more. What if I pulled a Suikoden III, and switched perspectives? I have no idea if I have the writing chops to pull this off, though. If nothing else, I should be able to have the protagonist be the prince of Askigaga, as the game's images currently suggest.

Another thing that might be of interest in respect to this game is how I might want to do boss fights in the style of Suikoden-styled duals, rather than use the default combat engine. I have done Suikoden-styled duals in the past, but, they were specifically geared for one opponent. To pull off what this game wants to do, I'm creating a script to be able handle the opponent's strategies (what moves he or she favors), quotes (this one is gonna be weird), and damage values.

As a total aside, I'm not sure if I want to mess with facesets in this game. I have a set made from Ace's generator, but my response to them is usually "ugh". I suppose I could use Fox Richards' face-maker? I dunno. It's a relatively low priority right now.

Posts

Pages: 1
Marrend
Guardian of the Description Thread
21781
Okay. I'm about ready to test this crazy dualing code. I'm... really not sure what to expect. Though, if this does work the way I hope it does, it might, just might, make for a hell of a video! Except for this crap-ass mapping that I've got.

*Edit: Well, it gets to the point where I can choose what action the player-controlled character can take. Choosing any option throws an error about there being no add_state method for class Dualist. Which there isn't. What I want to know is where it even calls that method. If I can find where it's trying to call it, I should be able to figure out why, and debug from there.
Marrend
Guardian of the Description Thread
21781
Awwww yeaaaaah!

Ahem. I have one of my duelists working like clockwork. I've got three others to go through, so we'll see how they fare. I'm not really expecting anything hugely different with the other three, but, it's really about seeing other parts of the code work as they should.

Out of curiosity, would anybody want me to release a demo of this when I'm done?
Marrend
Guardian of the Description Thread
21781
My duelists are working the way they should! Maybe the quotes could use a bit of work, but, uh, yeah, it's basically the way I want it to work.

Now, to the next thing! Like, figuring out who gets into the party, what kinds of skills they get, and all that junk!
Pages: 1