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Ooooohh... Nice work NicoB! (I finally can see that tree coloring from Endeavor, haha.)
Listen, if it isn't too much trouble, would you mind sending me those clouds, and possibly the code to make them scroll across the screen? I'd appreciate it.
Listen, if it isn't too much trouble, would you mind sending me those clouds, and possibly the code to make them scroll across the screen? I'd appreciate it.
Heh, yeah, that color set was bitchin'. Thanks for that by the way (I was wondering if you'd notice).
I put the clouds in my locker; the code is simple. Just have a parallel process event that has the picture moving across the screen. You can see the code for yourself in the current demo.
I put the clouds in my locker; the code is simple. Just have a parallel process event that has the picture moving across the screen. You can see the code for yourself in the current demo.
It looks generally good, but if you want to make it even better, then you might want to change the color of the ground to match the trees better. As in, give it a tone closer to yellow shades. As it is now, the colors don't go that well together because the ground seems in a way too lush, while the colors of the mountains and trees would support more the colors of autumn.
Yeah, I wanted to do something more akin to that, but I'm about out of room on the chipset I'm using. I could just make the northern continent another whole map, but I'd rather keep it all on a single map. But I do think you're right, so I'll figure something out. Either I'll sacrifice some more room on my chipset or I'll just give in and make a separate map all together.
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