• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

Throw it out. Now.

  • Kylaila
  • 08/10/2014 06:20 PM
  • 1603 views
"Out the Window" is a few minutes long text-adventure made for the ShuffleComp about the joy of windows. Throwing all kinds of things out of windows, to be precise.

Now, the writing is very simple. You choose what to examine, and possible what to do. There is no self-input of words here. There are a few typos, but nothing distracting. It's a nice touch that the interaction make some sense, too (bare the you have been fine living this way part). It at least says you lost an item you had picked up before.
While the character's obsession with windows is alienating at first, you soon are swept up in this train of thought.
But in order to bathe in this joy, you first need to solve some small puzzles to get to the good part - you search the room for everything that might be there and then.. sit back and enjoy.
And while I at first searched everything for the amusing if not hilarious descriptions that are to be found, I soon just wanted to get to the juicy part as soon as possible.
As the "puzzles" are very easy, this is quite possible and allowed for a great transition.

By the end of it, I was almost as obsessed as the character - and while it conflicts with your morals - you ignore that at this point. This is also reflected by the shorter descriptions and lastly fewer topics. It is perhaps a shame that it ended before you could truly enjoy it a little bit longer, yet it is also a great feat to stop right where you are the same. It makes a second playthrough very enjoyable.
The ending twist is quite interesting, and perhaps a little bit disturbing. Not because of what happens, but because of how you react to what happens.

I myself quite enjoyed falling out of the window, for it was a window!


The catch may be ridiculous, but the feeling is exhilarating. You play as a window-obsessed person, a quite odd and destructive fetish. We may not have a desire in this form, but mindless destruction is indeed one of the things we do enjoy and this game brings this very fact to our attention.

Upon reflection, this teaches us - especially through the ending - how twisted our views can be become. And how easily so.
And while I like to look deep into games like these, the game itself is simple and plain fun, getting better and better towards the end.

I really recommend it should anybody have some free time, and do hope they experience it similarily to myself. It may not click with everyone, but for those it does, it'll be a great experience. Or just jolly good fun!

Posts

Pages: 1
Thank you for the kind review! I was unsure if anyone here would get this game, or even like it, so your words of praise are very encouraging! I like to think a lifetime of stupid obsessions has made me a better writer of the same. Again, thanks!
I really didn't expect anything, but I was pleasantly surprised! But it's great to have a more unique title for these text-games. They are a great medium for such obsessions and weird trains of thought.
It's kinda sad that it has so few plays. Fewer than Tiny Cave which I found pretty bad, imho. Its review is still in the submission queue
A piece of IF with a positive review and an author looking like perplexed Antimony are good ways to grab my attention. This was cute and funny, although perhaps less unconventional for me as I've played my share of IFs (mostly the esoteric ones with parsers). I've always loved how IF is basically decades ahead of all other video games in terms of trying unique point of views, unreliable narrators, complex mental or emotional situations and utterly weird logic.
But it has its clichés, like, say, starting in your room looking at you desk, or removing things stuck with gum :P I was kind of expecting you to pull a 9:05, not just some incongruous turn of event. Still, gotta love dem mouse and cat descriptions.
Pages: 1