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The future of the game

Thought I'd mention my thoughts about the future of the game while people are pondering whether to get it or not, and for those that have downloaded it and have/are playing it.

This is sort of an "experiment" for me, to see if people enjoy this kind of game. I know I certainly do. If it turns out people enjoy this style of game, then I have plans to expand upon the game in the future. Obviously this will be after the IGMC is over, but there are certain things I wanted in this version that didn't make it, like:

  • Randomised quests - make profit till you make it to certain milestones and unlock new areas
  • Visualized combat summary - This was actually in the alpha, but I couldn't polish it to the level I wanted in time and get all the other things polished, so I put that on ice. I definitely want that in future development of this game.
  • A deeper, more advanced crafting system where you can experiment or use recipes


So yeah, those are my current thoughts. It all depends on how well the game is received and if people enjoy it, of course.

Have fun playing everyone!

Posts

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Just a small update on this: seeing as reception has been very positive so far, it's clear there's quite an amount of people that enjoy this kind of game. So that means the experiment is a success, and I will definitely build on this game.

Like I mentioned earlier, there is quite a bit of content I want to include. I also want to improve on the existing systems, like implementing haggling instead of "blind" price guessing.

I consider the current version a "full experience", so when I do implement some of these bigger features that change the game quite a bit, I will release that as a 2.0 release :)
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