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Game Synopsis:

You are an ex-drug addict and now detective Jane. In this murder case, you are to find clues in the crime scene that could help you interrogate the suspects and see if you can discover the story of why the murder was committed and apprehend the criminal. There are many stories, so it is essential to see the crime scene and check if the stories and evidence connect. A simple job, until the Judge and the Chief of Department gives you and your co-worker, Detective Darren, a hard time. So, instead of having the freedom that other detectives have, you only have a few minutes to inspect the area, as well as a second chance to revisit the crime scene if you think you forgot something important.

This is the first case of the Jane detective series. You will meet Jane and her colleagues, suspects and learn about the city they all dwell in and its mysteries. Jane has her work cut out for her, from interrogating suspects, to inspecting the scene for clues, to checking for more clues in other several areas outside the crime scene to pinpoint the criminal. Can you pinpoint the criminal before he/she gets away with it?

IF you own RPG Maker VX Ace on Steam, the game will be updated there and updated each time a new episode is released and make previous choices affect other cases in interesting ways. Some choices will help you in a later case, as well as make it harder to progress.

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Game is still under Development.

Credits:

Title of Game: Detective Jane

Being developed by:

The Jolly Jolly Roger Studios

Team Members:

Michael Figueroa Acosta - Lead Designer
Yahaira Colon - Designer
Ruben Carrion - Designer

Programs Used in Project:

RPG Maker VX Ace
GraphicsGale
Photoshop Elements 8
Visio to draw the plot
Dropbox to send files
Photoshop CS2

Resources:

Open Resources by RPG Maker (Enterbrain)
Police Sprite by PinedaVX
Tilesets 1, 2, 3, 4 by Mack
Blood Tiles by Rainbow Jello
Blood Tiles 2 (Original) by Recife
Gun Icon by EvilEagles

Music by:
Peter Bobinski

Game was develop in the Latin Game Jam in Puerto Rico. The Latin Game Jam was to design & develop a game under 24 hours. The Game Jam was sponsored by:
-Piloto 151
-Unity
-Havok
-Hewlett-Packard
-Sendgrind

Latest Blog

Sorry for the inconvenience

Well, it has been a while since we have made any changes or updated the game, let alone give it any following. The team sincerely apologizes to our followers and players about the lack of support or attention to the game lately. It was not our intention. But we feel that we should explain why this update is long overdue:



You see, many members of the small team are still in college and struggling with new life situations. For example: our lead designer and the only one that knows how to work the engine just recently moved to Florida and one of our designers also just signed up to be in the military and should be heading to boot camp. The other members, such as the artist and the story designer, do not know how to work with the engine as efficiently as the lead designer, meaning they could not work with anything besides art or writing outside the engine itself. This alone definitely held us back for a while.

Recently, the lead designer confirmed that he has looked over the game in the engine and has found all of the bugs and is attacking them as we speak. Some of the addressed bugs are:



-The introduction part of Jane, where the player would move and could not progress into the house.

-Loop in the Carla interrogation where you could still interrogate her after commiting suicide.

-Loop of the scene after interrogating Carla.

-Some guards saying "That's all I know" before even getting the information from them first.

-Blood stains that blocks player progress.

-Access to the other investigation rooms.

-The endind scenes, other story-related scenes and credits scene (plus build up for the second case).

...among other bugs to be found.



We apologize for taking so long and we're not making any promises to what day the update should be released (learned that last year), but we do want to say that we're currently working on it and are tackling the bugs as well as finishing what needs to be finished.


Also, the Lead Designer is working on solo projects called "POLIsGLAM" and "OPMA" (One Problem, Many Adventures), which will be explained in our blog today. Stay tuned for that.

And once again, we apologize for the inconvenience. We are moving forward strong! LONG LIVE THE JOLLY PIRATES!



Signed:
-The Jolly-Jolly Roger Members
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  • RPG Maker VX Ace
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  • 07/31/2014 10:16 PM
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