• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS
Famous Neuroscholar Decart has been asked to retrieve The Atom to power The Collider, a weapon that will end the war that his nation is currently engulfed in. However, the dreaded scientist Cecilie stands in his way.

Control Decart as he attempts to climb the tower while recruiting local mercenaries to help him in his quest. Develop relationships with the local folk. Farm crops to obtain recovery items. Mix elements and monster remains to create formulas that unlock skills. Meditate to become stronger. And remember to return to town after completing a goal, for if you die in the tower, you will lose all your loot and experience.

Features:

*An original event-based farming system.
*An original event-based skills learning system
*Different character interactions based on personality traits
*A modified version of Kread-EX's battle system
*Edited Dollmage battlers
*Original Mack-style Sprites
*BenBen tilesets
*Edited menus based on Moghunter
*Music by Aaron Kough and Joel Streudler

Update I:
Sincere apologies for not being here, real world stuff happened. I have completed the town and the tower (12 labyrinth floors, 4 boss floors), the farming system, the battle system, and the 20 characters that can join you.

Next step: configure and test enemies by level, add puzzles, set up character interactions based on your answers and party members, add story events.

Teaser


Battle System


***Update***
Apologies for being way behind schedule. Here is some of the most recent progress:

Latest Blog

No blog entries have been posted yet.

  • Production
  • Quijano
  • RPG Maker XP
  • RPG
  • 08/28/2014 06:27 PM
  • 05/12/2015 12:41 AM
  • 07/30/2015
  • 11743
  • 7
  • 0

Posts

Pages: 1
After rewatching the battle teaser for a few times, I'm calling this one of my more anticipated games. The spell effects need improvement but it's already quite promising.

I'm your second subscriber.
author=ZOUK
After rewatching the battle teaser for a few times, I'm calling this one of my more anticipated games. The spell effects need improvement but it's already quite promising.

I'm your second subscriber.


Thanks for the support! I do want to make the battle effects better (I have a few spells that I think look pretty good, but they're higher level ones) and, of course, do full art for all the battle levels :)
author=Quijano
Thanks for the support! I do want to make the battle effects better (I have a few spells that I think look pretty good, but they're higher level ones) and, of course, do full art for all the battle levels :)
The battle animation is also kinda clunky, fix it and I'll have all the reasons to look forward to your game! :D
Pages: 1