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New Composer in the team: Nitrosparxx!

  • Fidchell
  • 09/18/2015 08:08 PM
  • 978 views
I thought I should make a blog since I haven't updated in quite a while. (though don't get me wrong, progress is still pretty steady)

Nitrosparxx, creator of the original fan-soundtrack of Ruby Quest, has joined forces with us to create some truly compelling tracks to echo in the dank halls of the Glen. If you want to check out this fan-soundtrack, here is a link: https://youtu.be/a0qZZ8_483Y?list=PL4B639222C746AF92

He has improved a lot since its conception, and he has already created a few nice tracks for us. With that out of the way, perhaps I can entertain you with some words about progress...and a screenshot.



We've taken out the hiding mechanic since it is impractical from the way the chase system and general gameplay works in Ruby Quest: Undertow. To keep players on their toes, we are adding in a mechanic that will blend in well with a dangerous sequence: door bracing. The details of this mechanic works as such: There are two phases to bracing. Phase one is, of course, the starting point, where you are holding on to a door. While doing this, an enemy can't just easily bust through like normal, but they will bust through after banging the door a little, unless you move to phase two, which will keep an enemy out no matter what, but will drain your stamina at a more rapid pace.

It's somewhat based on luck and you may have to wind up incapacitating an enemy anyway, so while it's not always successful, it's still a useful thing to consider while someone is attempting to eat your cute little rabbit face off.

Yes, we are working on the Electrical Maintenance floor at the moment. Soon there will be two more enemies to make and then shortly after, we'll work on the next floor of maintenance: Hydro Maintenance. Oh sheeeit.



Bye.

Posts

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I'm excited to see this project finished, and to hear Nitrosparxx work as well. Give him a huge thanks from me if you can for helping out with this project! :3
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