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I'm In A Serious Jam: Good News And Bad News

So I've gotten myself in a serious jam. That's right, the HI-LARIOUSLY titled McBacon Jam #1. This means in the next two weeks I get to make a game working on a team with unity, slashphoenix, and Gourd_Clae. Now this is some awesome, amazing, and wonderful stuff. All of these people are super talented and I'm super stoked to be teaming up with them. This is a crazy super team and I have no idea what I could possibly add to it but shh don't tell them that. The collab spirit fills me with <3s...

Well this is jolly news for me but if you are looking to put more Lionheart on your proverbial table and damn well eat it, it is not such jolly news. Some of you--well certainly at least one of you, I think--are furrowing your brows, staring at me and saying "Maaaaax, you incorrigible-and-not-in-the-good-way motherfucker, what is this I hear about you making games that aren't more Lionheart? Don't you know we want more Lionheart, like YESTERDAY, or more accurately, like LAST YEAR".

And I have no defense against this but to look sheepish and hide in the corner and say "yeah, yeah I suck...".

See I am trying REALLY hard to keep myself buttoned down on Lionheart, and it is really hard for me to resist the lure of the new! Besides the pure sense of lust for something new for my brain to chew on, my erstwhile partner on this project Happy has vanished from the internet, leaving me without the maps I need, and him without a paycheck to cash. This sucks. I'm not pointing any fingers, life happens, but it has been a serious fucking blow to morale. I've been trying to keep moving forward on what I can accomplish without a mapper.

Here is where the project is at currently. If I can manage to button down and put in another...maybe 4-8 hours of solid, dedicated work...I will have a nice, dedicated chunk of content, the one hour or so of additional gameplay I have been working slowly and steadily since November, ready to send to testers. I should have put in at least three hours on it today--Wednesday is the day I traditionally force myself to work on RM regardless of mood, Monday and Friday are days I CAN work on RM, and I will work on RM on weekends when I'm in a height of passion--but that time got taken up talking about Team Under Construction's BaconJam ideas instead. Since we're trying to complete a game in just two weeks (the jam's duration) it seems like I have no choice but to put Lionheart on a short hiatus. But I don't want to!

Being this close to having a big chunk of content deliverable and getting feedback is infuriating, and the whole situation makes me feel like a kid whose homework is three weeks late. I am going to try to continue to finish up this burning chunk o' Lionheart during the McBacon Jam, but those of you who follow my work know how terrible I am at working on ONE RM game at a time, let alone splitting my attention between two.

Anyway, in light of all of the above, at present I am planning on transforming Lionheart into an Episodic Game. The content chunk I am currently trying to finish--once put through the testers and refined--will substantively build on the content of the October 31st demo to form the complete first episode. The game will have four episodes, which will be structured as following:

  • Act I: Good - Concerning the beginnings of the Crusade and the assault on the city of Dreadmoor.
  • Act II: Evil - Substantially comprised of a retelling and reimagining of the events of the 2002 "Evil Demo" of The Tower*.
  • Act III: Truth - Concerning the events of the fall of Tower of Nyx.
  • Act IV: Lies - Concerning Sir Garinol's triumphant return to Callondorf, evil having been vanquished.


* Which I plan to upload onto RMN with its own game page.

This Episodic Structure will give me an "official" leaving off point to take a breather from working on Lionheart which I sorely need. Four episodes is not very many, and having a fourth of the game out will feel like a good milestone/accomplishment. Later on down the road, I feel like having only three episodes left to go shouldn't make it too difficult for me to return to the project, especially when one of the three consists largely of remaking a game I already made (I have never done that before and it is a fascinating prospect). And hopefully, Happy will reemerge during this time frame, or I will find a new mapper.

In Other News

I have been remiss in adding a gamepage for Grand Grimoire, Lionheart's sister project, and I should get around to that any day now.

Posts

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unity
You're magical to me.
12540
I wouldn't be too hard on yourself. I'm plenty guilty of putting games on hold to do jams, contests, etc, but I don't think that's so bad. You'll get Lionheart done, and it'll be worth the wait ;)
Damn it all, Max. Your decision is totally respectable and I look forward to seeing what comes out of the bacon jam (especially with that cast of luminaries. Holy crap,) but I basically just want to play through some McGee stories.

If my schedule wasn't absolute crazypants until the summer, I would be tempted to try and learn mapping to help, but that is almost certainly a terrible idea.
Ok. Normally I don't post, but after reading this, I was like WTF?
You can put on hiatus, cancel or whatever you want. Nobody is paying you for this, nor you owe anything to anybody. This is probably your hobby, and it should remain like that in pos of having fun, or learning, or anything you're creaving for hahaha.
Also, taking a break of something you dedicate so much time, could be mmm, refreshing? Sorry, i can't express myself like I want haha.

Long story short, do what you want, learn from new experiences, and then if you want to continue, then be my guest.

Good vibes.
Max McGee
with sorrow down past the fence
9159
Also shortly after making this post I got banned.

I am back now.
Max McGee
with sorrow down past the fence
9159
Game that came from the jam what is referenced by this post, btw: Bright Future. My subscribers may want to check it out for future subscribings.

Oh, and Scary. You are right. I know that technically I'm my own boss and I can work on whatever I want whenever I want. So I shouldn't whine so much. But I do try to at least feel like I'm beholden to my audience to a degree because if I just freely pinball bounce between projects that catch my interest I will literally never get anything done.

Also, I like to imagine (for my sanity) that for every kumada there are 10 or 100 silent kumadas that play games but never post. Generally speaking the site's usage statistics bear this out.
Linkis
Don't hate me cause I'm Cute :)
1025
Max McGee
Also, I like to imagine (for my sanity) that for every kumada there are 10 or 100 silent kumadas that play games but never post. Generally speaking the site's usage statistics bear this out.

Sorry to say, I'm here to confirm the above :)
Oh, don't misunderstand me. It's okay to "whine", free some frustration, or whatever; and of course to have objectives to reach a goal. We all should have small objectives, like steps, to reach a goal.
I'm totally in favor of iterative work. So, keep up with your good job.

Bye.
I'd like to think I'm vocal enough for at least a thousand kumadas.
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