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Pick a card, any card

  • nhubi
  • 03/31/2015 07:11 AM
  • 2387 views
Zener cards have been around since the 1930's, restricted mostly to the research labs of various and sundry universities interested in examining the pseudoscience of parapsychology and trying to replicate the results obtained by Joseph Banks Rhine, to no avail of course, due to the methodological flaws in the original series of experiments. Personally I always found Peter Venkman's negative reinforcement through electrical shock in Ghostbusters to have been the highpoint of the Zener card's existence. But then I was always a fan of Bill Murray.

Still I do remember playing with the cards some years ago at a party with some friends and if memory serves getting a bit above average in my responses, but then again it was in the latter stage of the evening so my memory may have been clouded a little at the time. So when saw the familiar star, waves and square on the game page I was intrigued. Someone had actually gone to the trouble of coding a game to test ESP via a method that even parapsychologists rarely use any more.

This isn't a game in any traditional sense, unless you include 'guessing game' which is probably the closest you can get. The gameplay consists of a screen on which appear the 5 Zener cards, face up and an option for the type of testing to be undertaken, precognition or retrocognition, with an explanation provided for the two methods, the mechanics of which are invisible to the player.


Eeny Meeny Miney...

Then it is simply a case of making your choice via the mouse interface; keyboard doesn't work here, for all of the cards. If you don't opt to have your answers corrected then you don't receive a score after every choice, you simply keep choosing one card after the other as the mood takes you until you have chosen all 24 cards in the series. If you do then there is a break between each choice to indicate if you have chosen wisely or poorly. At the end a score comes up to let you know how well you did. Given that the null hypothesis would expect you to fall somewhere around the 20% success rate anything above 5/24 would seem to indicate some level of ability, or the fact that there is no such thing as true randomness even in a computer game. Not to mention that as a computer doesn't have a brain or reactions in the traditional sense, it's a trifle difficult to perceive any extra sensory clues from it, as you presumably would from a human tester.

Still for a quick 5-10 minute distraction and a trip down memory lane this wasn't a bad waste of time. But I couldn't recommend it to anyone who was looking for something more than that. I don't feel comfortable scoring this game as it is more of an experiment, but if I was going to it'd probably be 2.5, the average. Something which it appears, I'm not.


Yeah, I rock.

Posts

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For me, the Zener cards were always best used in the Starship Troopers, along with those other awesome mid-film commercials. I wonder if the upcoming serious remake (which is about 85% likely to be horrible) will still include them, or not?

This reminds me; it would actually be pretty awesome to have a quality SST game (hopefully not a badaptation) on RMN. Maybe I should get on it sometime after my current writing tenure is done (i.e. not anytime soon).
nhubi
Liberté, égalité, fraternité
11099
Wow NTC3 I missed your comment, sorry. Oh don't get me started on the abomination that was SST. Still I do remember the Zener cards from that, too.
pianotm
The TM is for Totally Magical.
32367
I remember the Zener cards from SST, but my favorite use of Zener cards was in Ghostbusters.
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
I'm not willing to bet anything on a game. How do we know it's designed correctly? How can we rely on the RNG not following a likely pattern? I have a tendency to always be one off (it shows here), but unless there's a human element on the other side of the screen, it's absolute bunk.

Like nhubi said, I couldn't draw anything from the computer. The computer does not think so there is no past, present or future sentient link to draw from. You stare long into a monitor screen and all you get is static.

I have a history of predictions coming true, even when there's no reasonable means of proving that I could see what was about to come. From the predictions of the order of songs on a randomized playlist to the timing of a vehicle to pass by my person along with its form and color (whether it be a car, truck, SUV). I've picked out the more seedy individuals I've come across months before they strike after only seeing them as the door closes. I sensed a malicious aura to the southwest the night a young boy was kidnapped by their uncle in Arlington (I live in Allen, which lies to the northeast), the date being Friday, June 13th, 2014.

I call shenanigans.
pianotm
The TM is for Totally Magical.
32367
I absolutely have to agree. With a human on the other side of the table, I have much better results with Zener cards. The process is closely related to remote viewing, which I used to practice with my wife. The point is, is that these processes are well known to require a "sender" and a "receiver" to work. When done on computer, it is absent the sender.
Wow, I am glad to see all the comments here.

This game was inspired by my reading through Proceeding of an International Conference: Quantum Physics and Parapychology; Geneva, 1974.

author=pianotm
I absolutely have to agree. With a human on the other side of the table, I have much better results with Zener cards. The process is closely related to remote viewing, which I used to practice with my wife. The point is, is that these processes are well known to require a "sender" and a "receiver" to work. When done on computer, it is absent the sender.

author=Corfaisus
but unless there's a human element on the other side of the screen, it's absolute bunk. I call shenanigans.

To quote Dr. E. H. Walker, (If assuming the Copenhagen Interpretation) "The action of consciousness to secure the collapse of the state vector determining the subsequent state of the system as it conforms to it's will." ... "A message in the usual sense is not being transmitted but a future state is being selected. For this reason, no sender is required."

This test specifically attempts too find strong precognition absent of telepathic connection. It should be noted that this test was designed for the sole purpose of making the sender absent. This test would also be inherently far more difficult.
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