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Musing of the moment

  • Marrend
  • 07/10/2015 08:40 PM
  • 1064 views
I sometimes wonder if there is not something to learn from the development of this game. Particularly for newbies people who think that having a team means everything for a game. I mean, the game started as a team effort, sure, but, most of the team seemed to have left. I wouldn't dare to suggest to anyone to do as much editing of the base-code that I've done with this game because I am insane, but, having the vision and determination to see a project through to the end has got to be worth something.

Perhaps it is too early to have such thoughts. There's still quite a bit of work ahead for this game before it can be called "complete"!

Posts

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Marrend
Guardian of the Description Thread
21781
I dunno, maybe I'm just tired at the moment, but, I really don't want to add anymore functionality to this game. I just wanna focus on getting the story in, and calling it done already.

Though, there may be a few things I might want to look into. For one, I still feel trading is still very much broken, even with limiting players to have a cargo capacity of 100! I'm not particularly aware of what scripts are available that would limit quantities that shops would be able to sell (mental note: rummage through RMN's scripts, then Yanfly's site!), but, that's the kind of script I could probably use!

*Edit: Had a half-thought of making arrays that would be called for item quantities, maybe having a simple notation too (ie: "(25) Iron" means the shop has 25 units of Iron). Then I recalled that equipment would not have quantities, so, I'd somehow have to dance around that too.

Not to mention an additional check while buying to include processing to not go over the quantity the shop has for an item, and the need to have some kind of cool-down for when quantities get reset to initial values. Would I have to include processing for items that the shop doesn't normally sell to appear on the inventory?

Darigaaz, this thinking is getting waaaaaaay to complicated for it's own good. Right now, I'd just be happy to have quantities go down when things are bought from shops, and not mess with what happens when things are sold to shops!
CashmereCat
Self-proclaimed Puzzle Snob
11638
Honestly, the sign that it's getting complicated and that you have to edit the base code makes me excited, because simulations like this thrive on complexity, albeit made simple for the user to understand. That said, when you feel it is complete, by all means, release it. I'm proud of what you've done so far. :)
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