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Ascendence's RMN '09 game awards:
Best Setting, Best Atmosphere, Best Sound & Music, Most Technical Prowess, Best Level Design, Best Interface Design, Most Promising Demo

What Ascendence is aimed to be:

So, what is the game going to be like? What is my goal in making it? What do I want it to be like, as the developer of it?

Setting-wise:
Let's begin with the setting, since it's basically around all the time! Frankly, I didn't want to go with another medieval, or a too generic RPG setting, so I was inspired to create a game with a steam-punkish setting. Music was crucial to achieving this goal: Koji Hayama and Hayato Matsuo, the composers of the Front Mission 3 soundtrack, are two of the major contributors

However, the game setting is not nailed down to the steam-punk we're all familiar with, it deviates from it a bit. Even if the technology is mostly steam-based, there are some new ideas, and all the style in design does not follow the design of the steam-punk era, and neither does the atmosphere so much.

I'd call Ascendence's setting a deviation to a more modern direction, but it's still not quite a modern setting either. The technology is around steam-punk level, but some of the latest discoveries are more advanced and already starting to ascend from steam-punk. There are discoveries such as radio waves, early type of cars which are rare, and some sort of phones, too. Basically it's steam-punk with an industrial feel to it, as the music of Front Mission 3 sounds. It has been a big source of inspiration!

The game world is largely unknown to its inhabitants of our kind. Mankind is only a tiny race struggling to survive and exist on the surface of their world. As the bottom of the food chain, they've set out to live in what they call Colonies, small regions they've locked themselves into, varying between cities built inside mountains, beneath or on the surface of the seas, and some daringly in the middle of bald, plain terrain, confined by huge walls towering high above their heads.

Why they are living in here is because there is no stepping outside those Colonies, for on the other side of those walls awaits nefarious nature, striving to wipe off their existence parasites, if you will. Even if those walls are barely enough to hold off the worst, it doesn't hold off those other inhabitants of this atmosphere, those known as the Beasts. The humans are one of the natural nourishments for the Beast-kind, which is diverse in species, all specialized to hunt in different ways, all with a common goal: to consume and to survive. This is not the only threat to the inhabitants of the Colonies, but the clearest one: the one coming from the outside.

What exists inside, diseases such as Miasma; deception and scheming; conspiracies; assassins, and other various methods one is willing to take to ensure self-survival.

Find rest of the information on the other game pages!



What Ascendence RSD version is:

So what will you get in the RSD version? Nothing actually, it sucks. Well, to be honest, I'm just not happy releasing anything at this level, but I'm releasing it for the sake of RSD anyway. I'm hesitant to release anything yet because it would hardly do any justice to the actual game.

The playability of RSD is pretty nonexistent because you won't access any of the character customization yet, or hardly get to fight any battles. The short prologue doesn't have any of that in any case, but right after the prologue there would be a dungeon, which won't be in there in the RSD version. This is where you would have got a taste of the Psi Grid and the battles properly for the first time, but no, not in RSD version.

Instead you'll get to play what comes after that dungeon, which is the introduction of the two main characters Cyrus and Quinn. There are some battles, but again a lot of dialogue and no real "dungeon gameplay." The RSD version will end pretty soon after the character introductions, which is the point where in the real game you would gain total control of the hero, head out to the first city, worldmap, first fields and first major dungeon, the water caves.


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Latest Blog

I make music

Yeah, I'm still wasting my time trying to become a videogame composer as I mentioned in an earlier blog post! The things is that now you can follow me on RMN forums also:

http://rpgmaker.net/forums/topics/8318/

Go check it out! Maybe some day I'll be a real b- composer.

ps. You're likely to see me in the credits for music of some upcoming RM games also.
  • Cancelled
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  • meh_ch (Other)
    Drakonais (Game Mechanics Assistance)
  • RPG Maker 2003
  • RPG
  • 09/24/2008 10:47 AM
  • 05/27/2012 09:20 PM
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Posts

Why is Sephiroth in this game?
That got me thinking for a while... until I realized you probably mean the White Saint?

Weird though - I can see no other similarity in them aside the haircolor.
This is quite an ambitious project...can you...do it?

I would like to play a proper release, so please finish soon. This game looks too good, you probably have your hands full. I would tell you to scale things down a bit but...I don't know you that well. Don't be afraid to do that if you need to, though!



Yeah Neophyte, I'm also aware of the things you stated, but the problem is that I can't help myself. I try to limit my effort to details, but often I find myself spending hours to polishing something.

What comes to proper releases of any sort, I promised one for Karsu's birthday next year. That is supposed to be 45% of the game or so. Next thing I will release from that is supposed to be the full game.

I'm not short of faith, but you can still always wish me luck!












"Another easy way to tell a villainous (or sinister) character apart from the protagonists, other than giving him/her a Red Right Hand, seems to be making their eyes red. If they don't start out evil, there's a chance they may get Darker And Edgier over time, or take on a full-blown Face Heel Turn. It's not the same thing as the "red eye" phenomenon in photos, but if cameras could detect evil, these would probably be the first people they'd catch. "

http://project-apollo.net/text/rpg.html < Here's a list of RPG cliches, if you need any helping with your game!
Well, things aren't as black and white as you think, which is the point here. Yes, I presented him as antagonist in the beginning, but the fact he is after someone, doesn't necessarily make him "evil" or the anti-hero.

I don't kind of want to spoil anything for you, but I'll just let you know he's not "villain."
The White Saint was a bad ass. I loved his orange shades.
By the way, can we expect another demo by Christmas RSD? or is the 45% one you mentioned earlier going to be the nearest one to expect?
I liked White Saint as well...

Do you have any concept art of him? Or if you already have it up somewhere, where is it (cause I'm oblivious like that...)
*posts too many anime pictures*

HERE IS MY ARGUMENT
tardis
is it too late for ironhide facepalm
308
terrible anime at that. :/
@Nicob: Well, I'd always personally love to do more releases, and put out another one soon, which would introduce the storyline in correct order, the gameplay in dungeons and battles, as well as all the character customization, but I'm not sure would it hurt the project more than help it.

As people would need always play it again and again when I release new versions, it could hurt their gaming experience with my game!
I think I'll still stay with one demo (the one next year) and then complete game, what comes to the "official releases."

But I can always drop new un-official versions to dedicated fans, aye?

@Mitsu: Nah there isn't concept art for White Saint yet. He's not that major character in sort of way or at least if he is, in the time and age of the prologue, majority of the game takes place in far in the past.
New un-offical versions? Me! Me!

I truthfully would not mind playing through the game multiple times, it is just so enjoyable; it also helps inspire me when making my own game. When would we be able to get our hands on one of these unofficial? (sorry to bug you about this, but this game just has me so stoked!).
Maybe I'm saying his game is like bad anime.
YDS
member of the bull moose party
2126
wth are you talking about
You do realize that one of the pictures you posted was of Vicious from Cowboy Bebop.

Yes, if you think that's a bad anime; you are literally retarded.
You know I love this, but a suggestion; instead of having players search all over the place to fix the font that is likely to look like ass, shouldn't you have a little section of your page devoted to "HEY GUYS IF YOUR FONT IS MESSED UP HERE IS AN OBVIOUS AND EASY TO FIND DOWNLOAD TO FIX IT RIGHT HERE"
Good point Feld, I'll do that sometime soon.
How long does it take to make a single town...not a single map but a whole town? Just wondering. Map making is not my cup of tea, so advice of any kind can help me improve. The reason Im asking you though, looking at your maps such as the ones shown in this game's screenshots and the maps used in the puppet, is because your basically a genius when it comes to map making. (I love that video of that snowy mountain...a true mona lisa)

Hey, you're not to first ask about the mapping. Just another person asked me recently, but I haven't been able to answer yet, because I'm rather busy working a game for Game Chill 2009 contest.

Perhaps I will make a mapping tutorial of my way to do maps soon.
Hey I could wait now...I mean you do got a epic game in the making, so please let me not disrupt the process. I could wait till the game is finish. Which might be around Sept 2010, right? (which the only reason I'm still alive) Or is that the final demo? You know what...enough questions. Just keep up the good work!