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Wanda - Update First few minutes of gameplay (screenshot)

  • SomaelCK
  • 05/08/2015 04:31 PM
  • 1233 views
Hello!

It's been a while since we last updated. We were on a hiatus for more than 3 months, so it is about time we shed some light upon our project's steady progression. We'd like to share the first few minutes of Wanda's gameplay and world with screenshots in this update.

After a long slumber



A mechanical life form awakens from a long slumber at somewhere deep and cold. It has no memory about the past. Armed only with a rather simple yet curious mind, it wandered about the place. Soon enough, it meet a shocking realization that it was all alone.



Now, the newly awoken bot first faces the game's very first puzzle. It's a very basic puzzle, yet it can prove to be challenging to a simple-minded bot with no memory.

A Lonely World Awaits...



Maybe, there might be someone out there. It can't be the only one in this vast world. There must be! There has to be!



However, only a barren wasteland of endless sand dunes and ruins awaits. Maybe, it's truly all alone. It has no purpose but to survive in this world.



Surviving... how hard can it be?

That's all folks!
Please feel free to share your thought about this project! Thank you for your time.

Posts

Pages: 1
Well, I missed hearing from you guys. The art is certainly nice, and a welcome change from the brownish DarkEnd screenshots. Having said that, there are two key points I need to mention:

1) How can your robot think itself alone in the world if the very first screenshot shows three robots just like itself inside those pods? You should have an answer for that clear for the player, since it can really impact on the immersion otherwise.

2) (The main point) What exactly is there to separate Wanda from other projects that are post-apocalyptic/centered on loneliness besides robot protagonist and the artstyle? If I were to name commercial projects exploring similar themes made in the last five years off the top of my head, you would quickly run into well-acclaimed titles like Nihilumbra and The Swapper, and more that didn't quite make it, like Another Perspective, The Old City: Leviathan, etc.

Granted, their genres are a bit different, but all of those competitors also have much heavier gameplay focus in comparison to yours (besides Leviathan, which is just weird), which only works in their favour in the eyes of a customer.

Thus, I want you guys to succeed there, but I'm afraid that right now it seems too light (story-wise, not tone-wise), too insubstantial to really make its mark in the commercial field. In my view, there needs to be something more unique, some other hook to grab the paying player's attention beyond that cute title screen.
author=NTC3
Well, I missed hearing from you guys. The art is certainly nice, and a welcome change from the brownish DarkEnd screenshots. Having said that, there are two key points I need to mention:

1) How can your robot think itself alone in the world if the very first screenshot shows three robots just like itself inside those pods? You should have an answer for that clear for the player, since it can really impact on the immersion otherwise.

2) (The main point) What exactly is there to separate Wanda from other projects that are post-apocalyptic/centered on loneliness besides robot protagonist and the artstyle? If I were to name commercial projects exploring similar themes made in the last five years off the top of my head, you would quickly run into well-acclaimed titles like Nihilumbra and The Swapper, and more that didn't quite make it, like Another Perspective, The Old City: Leviathan, etc.

Granted, their genres are a bit different, but all of those competitors also have much heavier gameplay focus in comparison to yours (besides Leviathan, which is just weird), which only works in their favour in the eyes of a customer.

Thus, I want you guys to succeed there, but I'm afraid that right now it seems too light (story-wise, not tone-wise), too insubstantial to really make its mark in the commercial field. In my view, there needs to be something more unique, some other hook to grab the paying player's attention beyond that cute title screen.


These are very good points.

The game was made and meant to be played with "Show, don't tell" style of gameplay. Everything will built up and reveal to the players layers by layers eventually. It's hard to make this effect in this post because I broke the rule and "tell" story.

Actually, the bots in other pods are "inactive"(dead) and do not respond to the awakened one. The true feeling of loneliness struck the bot. There were similar bots like it out there, but no one can make contact with it.
The story is meant to be tangible (tho there is a risk that it might backfire). The bot has neither wit nor ability to tell the story to the player. It's somewhat plain and simple thing.

We put something unique in game-design tho. It's not a ground-breaking one but it's something fresh among the graphic puzzle/adventure genre. I hope to reveal it in playable teaser.
Pages: 1