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Skills and external data

This month most of the progress I've made relates to the DynRPG reimplementation of my battle system. I've managed to make a framework for skills and even wrote a function which crunches the numbers for the results of a typical skill, although I'm not at the point yet where I can incorporate it into the actual game. Right now I'm working on updating the spreadsheet of battle data I made, which was originally intended just to help me do quick-and-dirty experimentation with stat changes and such, to actually house the data used in-game and export it to the plugin. I found a C++ class somebody wrote online for handling simple data reading from .csv files, which should suit my purposes fine.

In case anybody's interested, I made a little progress in the Bombercan side project too. I created simple animations for the player avatar to walk or die and got them working in the game.