I actually don't like this map. For once I even think it looks bad... I don't know if its the fog or the perspective or the fact that the path is diagonal. FIX IT! right MEOW.
author=captainregal I actually don't like this map. For once I even think it looks bad... I don't know if its the fog or the perspective or the fact that the path is diagonal. FIX IT! right MEOW.
I'm really not sure what you mean...what's wrong with the fog and/or perspective? I know there's a lot of people who hate light effects, but I think they can be pretty nice sometimes. Also, what path? The dirt in front of the cave isn't supposed to be a path, just plain dirt. More details would be very appreciated!
EDIT: There is an error with the upper trees in the middle. As it looks right now, the bottom of the trees would be in the river. I've fixed that now. Any further improvements/feedback is always appreciated though.
author=Sated Diagonal paths are hard when the tileset is made of 90 degree squares.
It is possible with the VX RTP, but it will be quite blocky, that's for sure.