• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS
Northern Cove (Forest)
  • Luiishu535
  • Added: 10/09/2015 07:01 PM
  • Last updated: 04/20/2024 03:41 AM
  • 3022 views

Posts

Pages: 1
Frogge
I wanna marry ALL the boys!! And Donna is a meanc
18995
Cove you make your maps look less good? I'm crying rivers from how good they look! They really rock!
author=Frogge
Cove you make your maps look less good? I'm crying rivers from how good they look! They really rock!


I cove not cave scene that one coming! Thank you!
author=Sated
Looks like a 2D Minecraft image and that's not a good thing...

But it's not your fault, you've done the best you could with a tileset made from squares.


Thank you! I'm thinking about moving over to less square-y stuff once I've finished this game. Hopefully my maps won't look too Minecrafted by then.
I actually don't like this map. For once I even think it looks bad... I don't know if its the fog or the perspective or the fact that the path is diagonal. FIX IT! right MEOW.
author=captainregal
I actually don't like this map. For once I even think it looks bad... I don't know if its the fog or the perspective or the fact that the path is diagonal. FIX IT! right MEOW.
I'm really not sure what you mean...what's wrong with the fog and/or perspective? I know there's a lot of people who hate light effects, but I think they can be pretty nice sometimes. Also, what path? The dirt in front of the cave isn't supposed to be a path, just plain dirt. More details would be very appreciated!

EDIT: There is an error with the upper trees in the middle. As it looks right now, the bottom of the trees would be in the river. I've fixed that now. Any further improvements/feedback is always appreciated though.

author=Sated
Diagonal paths are hard when the tileset is made of 90 degree squares.
It is possible with the VX RTP, but it will be quite blocky, that's for sure.
Pages: 1